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UE2:PulseLineGenerator (U2)
Object >> Actor >> ParticleGenerator >> PulseLineGenerator |
Contents
- 1 Properties
- 1.1 Property group 'Damage'
- 1.2 Property group 'PulseLineGenerator'
- 1.2.1 BeamColor
- 1.2.2 BeamSegLength
- 1.2.3 BeamStyle
- 1.2.4 BeamTexture
- 1.2.5 BeamTextureWidth
- 1.2.6 BeamWidth
- 1.2.7 bFadeAlphaOnly
- 1.2.8 bJointFadeAlphaOnly
- 1.2.9 Connections
- 1.2.10 EndBone
- 1.2.11 MeshOwner
- 1.2.12 NumBeams
- 1.2.13 SpriteJointColor
- 1.2.14 SpriteJointSize
- 1.2.15 SpriteJointStyle
- 1.2.16 SpriteJointTexture
- 1.2.17 StartBone
- 1.2.18 TemplateClass
- 1.3 Internal variables
- 1.4 Default values
- 2 Structs
- 3 Functions
- Package:
- ParticleSystems
- Known classes within PulseLineGenerator:
- PulseLineTemplate
- Direct subclasses:
- BendiBeamGenerator, ForceWallBeam, TripLaser
- This class in other games:
- U2XMP
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$Author: Aleiby $ $Date: 11/22/02 1:00a $ $Revision: 17 $ Name: PulseLineGenerator.uc Author: Aaron R Leiby Date: 15 August 2000 Description: How to use this class:
Properties[edit]
Property group 'Damage'[edit]
DamageAmount[edit]
Type: int
Default value: 1
DamageEffect[edit]
Type: string
Default value: "Impact_Metal_AR.ParticleSalamander0"
DamageEvent[edit]
Type: name
DamageMomentum[edit]
Type: Object.Vector
DamageSleep[edit]
Type: float
DamageTime[edit]
Type: float
time between damage traces.
DamageType[edit]
Type: class<DamageType>
Property group 'PulseLineGenerator'[edit]
BeamColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
BeamSegLength[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 3.0 |
B | 8.0 |
BeamStyle[edit]
Type: Actor.ERenderStyle
Default value: STY_Translucent
BeamTexture[edit]
Type: Material
Default value: Texture'ParticleSystems.Pulse.GlowBeam'
BeamTextureWidth[edit]
Type: float
Default value: 3.0
BeamWidth[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 4.0 |
bFadeAlphaOnly[edit]
Type: bool
for fading with RampUpTime/RampDownTime.
bJointFadeAlphaOnly[edit]
Type: bool
Connections[edit]
Type: array<TConnectionInfo>
EndBone[edit]
Type: string
MeshOwner[edit]
Type: Actor
NumBeams[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 3.0 |
B | 3.0 |
SpriteJointColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 128 |
G | 128 |
R | 128 |
SpriteJointSize[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 4.0 |
B | 6.0 |
SpriteJointStyle[edit]
Type: Actor.ERenderStyle
Default value: STY_Translucent
SpriteJointTexture[edit]
Type: Material
Default value: Texture'ParticleSystems.Pulse.GlowFuzz'
StartBone[edit]
Type: string
TemplateClass[edit]
Type: class<ParticleTemplate>
Default value: Class'ParticleSystems.PulseLineTemplate'
Internal variables[edit]
DamageTimer[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
CullDistance | 0.0 |
Structs[edit]
TConnectionInfo[edit]
Modifiers: native
- Object.Vector Start
- Object.Vector End
- float Length
- Actor StartActor
- Actor EndActor
Functions[edit]
Native functions[edit]
UpdateRenderBoundingBox[edit]
Events[edit]
Tick[edit]
Overrides: Actor.Tick
TurnOff[edit]
Overrides: ParticleGenerator.TurnOff
TurnOn[edit]
Overrides: ParticleGenerator.TurnOn