Mostly Harmless
UE2:TripLaser (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> ParticleGenerator >> PulseLineGenerator >> TripLaser |
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
EndProxy[edit]
Type: TripLaserProxy
MotionDetector[edit]
Type: TripLaserProxy
Default values[edit]
Property | Value |
---|---|
bBlockKarma | True |
Functions[edit]
Events[edit]
BaseChange[edit]
singular event BaseChange ()
Overrides: Actor.BaseChange
Destroyed[edit]
event Destroyed ()
Overrides: ParticleGenerator.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: ParticleGenerator.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: PulseLineGenerator.Tick
Other instance functions[edit]
AddConnectionEx[edit]
CanBeTrippedBy[edit]
CheckMotionDetector[edit]
function CheckMotionDetector ()
HandleHitActor[edit]
Overrides: PulseLineGenerator.HandleHitActor