Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:TripLaserProxy (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
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Properties[edit]
Laser[edit]
Type: TripLaser
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bHardAttach | True |
bHidden | True |
CollisionHeight | 10.0 |
CollisionRadius | 10.0 |
RemoteRole | ROLE_None |
Events[edit]
BaseChange[edit]
singular event BaseChange ()
Overrides: Actor.BaseChange