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UE2:U2Grapple (U2XMP)
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(Redirected from UE2:T Contact (U2XMP))
Contents
- Package:
- U2
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$Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 4 $ Name: U2Grapple.uc Author: Aaron R Leiby Date: 4 August 2000 Description: How to use this class:
Properties[edit]
Property group 'U2Grapple'[edit]
ContractSpeed[edit]
Type: float
Default value: 900.0
ExtendSpeed[edit]
Type: float
Default value: 30.0
MaxExtendLength[edit]
Type: float
Default value: 100.0
MinContractLength[edit]
Type: float
Default value: 200.0
Internal variables[edit]
bGrappling[edit]
Type: bool
cIndex[edit]
Type: int
Contacts[edit]
Type: T_Contact
Array size: 32
Dampening[edit]
Type: float
Default value: 0.3
LastDeltaTime[edit]
Type: float
TimeActivated[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 96 |
bDisplayableInv | True |
CollisionHeight | 4.0 |
RemoteRole | ROLE_DumbProxy |
Structs[edit]
T_Contact[edit]
- Actor Actor
- Object.Vector Offset
- Object.Vector Point
- PulseLineGenerator Cable
Functions[edit]
Exec functions[edit]
Grapple[edit]
exec function Grapple ()
UnGrapple[edit]
exec function UnGrapple ()
Events[edit]
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions[edit]
GetContactPoint[edit]
function Object.Vector GetContactPoint (int Index)
InitCable[edit]
ResetContact[edit]
function ResetContact (int Index)
SetContactPoint[edit]
UpdateCables[edit]
function UpdateCables ()