My program doesn't have bugs. It just develops random features.

UE2:TankVictim (UT2004)

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UT2004 Object >> Actor >> TankVictim
Package: 
XEffects
This class in other games:
UT2003

null

Default values[edit]

Property Value
bReplicateAnimations True
bStasis True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_Mesh
Mesh Mesh'TankVictimMesh'

States[edit]

Ready[edit]

Ready.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


SleepS[edit]

Modifiers: auto

SleepS.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


SleepS.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


Wake[edit]

Wake.AnimEnd[edit]

event AnimEnd (int Channel)

Overrides: Actor.AnimEnd (global)