My program doesn't have bugs. It just develops random features.
UE2:TankVictim (UT2004)
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Default values[edit]
Property | Value |
---|---|
bReplicateAnimations | True |
bStasis | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
Mesh | Mesh'TankVictimMesh' |
States[edit]
Ready[edit]
Ready.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
SleepS[edit]
Modifiers: auto
SleepS.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
SleepS.Trigger[edit]
Overrides: Actor.Trigger (global)
Wake[edit]
Wake.AnimEnd[edit]
event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)