Cogito, ergo sum
UE2:TankVictim (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
bReplicateAnimations | True |
bStasis | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_Mesh |
Mesh | Mesh'TankVictimMesh' |
States
Ready
Ready.Timer
event Timer ()
Overrides: Actor.Timer (global)
SleepS
Modifiers: auto
SleepS.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
SleepS.Trigger
Overrides: Actor.Trigger (global)
Wake
Wake.AnimEnd
event AnimEnd (int Channel)
Overrides: Actor.AnimEnd (global)