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UE2:TarpBuilder (U2)
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Object >> Actor >> ParticleGenerator >> TarpBuilder |
Contents
- Package:
- ParticleSystems
- Known classes within TarpBuilder:
- TarpBuilderTemplate
- This class in other games:
- U2XMP
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$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: TarpBuilder.uc Author: Aaron R Leiby Date: 29 August 2000 Description: How to use this class:
Set Skin to base texture.
Set Texture to Environment map texture, and bShiny to true.
Set Texture to Environment map texture, and bShiny to true.
Properties
Property group 'TarpBuilder'
bAdjustVerts
Type: bool
bShiny
Type: bool
bWireframe
Type: bool
Columns
Type: int
Number of squares across.
Default value: 25
EnvBrightness
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Height
Type: float
Default value: 500.0
Reset
Type: Button
Default value: "Clean"
Rigidity
Type: float
Default value: 20.0
Rows
Type: int
Number of squares... the other direction.
Default value: 25
Width
Type: float
Default value: 500.0
Internal variables
ForcesToAdd
Default values
Property | Value |
---|---|
bDirectional | True |
bInitiallyOn | False |
CullDistance | 0.0 |
DefaultForces[0] | Class'ParticleSystems.LocatorForce' |
DefaultForces[1] | Class'ParticleSystems.TarpCollider' |
DefaultForces[2] | Class'ParticleSystems.GlobalAccelerator' |
Skins[0] | Texture'Engine.DefaultTexture' |
Texture | Texture'Engine.DefaultTexture' |
Functions
Native functions
AttachTo
Build
native simulated function Build ()
Other instance functions
DefineDependants
function DefineDependants ()