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UE2:TarpBuilder (U2XMP)
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Object >> Actor >> ParticleGenerator >> TarpBuilder |
Contents
- Package:
- ParticleSystems
- Known classes within TarpBuilder:
- TarpBuilderTemplate
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 12/19/01 9:15p $ $Revision: 1 $ Name: TarpBuilder.uc Author: Aaron R Leiby Date: 29 August 2000 Description: How to use this class:
Set Skin to base texture.
Set Texture to Environment map texture, and bShiny to true.
Set Texture to Environment map texture, and bShiny to true.
Properties[edit]
Property group 'TarpBuilder'[edit]
bAdjustVerts[edit]
Type: bool
bShiny[edit]
Type: bool
bWireframe[edit]
Type: bool
Columns[edit]
Type: int
Number of squares across.
Default value: 25
EnvBrightness[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
B | 255 |
G | 255 |
R | 255 |
Height[edit]
Type: float
Default value: 500.0
Reset[edit]
Type: Button
Default value: "Clean"
Rigidity[edit]
Type: float
Default value: 20.0
Rows[edit]
Type: int
Number of squares... the other direction.
Default value: 25
Width[edit]
Type: float
Default value: 500.0
Internal variables[edit]
ForcesToAdd[edit]
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
bInitiallyOn | False |
bMustFace | False |
DefaultForces[0] | Class'ParticleSystems.LocatorForce' |
DefaultForces[1] | Class'ParticleSystems.TarpCollider' |
DefaultForces[2] | Class'ParticleSystems.GlobalAccelerator' |
Skins[0] | Texture'Engine.DefaultTexture' |
Texture | Texture'Engine.DefaultTexture' |
VisibilityHeight | 0.0 |
VisibilityRadius | 0.0 |
Functions[edit]
Native functions[edit]
AttachTo[edit]
Build[edit]
native simulated function Build ()
Other instance functions[edit]
DefineDependants[edit]
function DefineDependants ()