I don't need to test my programs. I have an error-correcting modem.
UE2:Teleporter (UE2Runtime)
Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> Teleporter |
Contents
- Package:
- Engine
- Direct subclass:
- VisibleTeleporter
- This class in other games:
- RTNP, U1, UT, UT2003, U2XMP, UT2004, U2, UT3, UDK
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/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.
Properties
Property group 'Teleporter'
bChangesVelocity
Type: bool
Set velocity to TargetVelocity.
bChangesYaw
Type: bool
Sets yaw to teleporter's Rotation.Yaw
Default value: True
bEnabled
Type: bool
Default value: True
bReversesX
Type: bool
Reverses X-component of velocity.
bReversesY
Type: bool
Reverses Y-component of velocity.
bReversesZ
Type: bool
ProductRequired
Type: name
TargetVelocity
Type: Object.Vector
URL
Type: string
Internal variables
LastFired
Type: float
TriggerActor
Type: Actor
used to tell AI how to trigger me
TriggerActor2
Type: Actor
Default values
Property | Value |
---|---|
bCollideActors | True |
bDirectional | True |
RemoteRole | ROLE_SimulatedProxy |
SoundVolume | 128 |
Texture | Texture'Engine.S_Teleport' |
Functions
Events
Accept
Overrides: NavigationPoint.Accept
PostBeginPlay
Overrides: NavigationPoint.PostBeginPlay
PostTouch
Overrides: Actor.PostTouch
SpecialHandling
Overrides: Actor.SpecialHandling
Touch
Overrides: Actor.Touch
Trigger
Overrides: Actor.Trigger