Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TestInfo (U2)
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For internal testing.
Constants
Pie
Value: 3.14
Str
Value: "Tim"
Lotus
Value: vect(1,2,3)
Properties
Property group 'TestInfo'
bFalse1
Type: bool
bFalse2
Type: bool
bTrue1
Type: bool
Default value: True
bTrue2
Type: bool
Default value: True
xnum
Type: int
Default value: 777
Internal variables
bBool1
Type: bool
bBool2
Type: bool
MyArray
Type: int
Array size: 2
ppp
Type: float
Default value: 3.14
ST
Type: STest
sxx
Type: string
Default value: "Tim"
TestRepStr
Type: string
v1
Type: Object.Vector
v2
Type: Object.Vector
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bHidden | False |
RemoteRole | ROLE_SimulatedProxy |
Structs
STest
Functions
Static functions
OtherStatic
test
static function test ()
TestStatic
Events
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
f
function f ()
RecurseTest
function bool RecurseTest ()
SubTestOptionalOut
temp
function temp ()
TestContinueDoUntil
function TestContinueDoUntil ()
TestContinueFor
function TestContinueFor ()
TestContinueForEach
function TestContinueForEach ()
TestContinueWhile
function TestContinueWhile ()
TestLimitor
function TestLimitor (Class c)
TestNullContext
function TestNullContext (Actor a)
TestOptionalOut
function TestOptionalOut ()
TestQ
function TestQ ()
TestStructBools
function TestStructBools ()
TestSwitch
function TestSwitch ()
TestX
function TestX (bool bResource)
States
AA
AA.f
function f ()
Overrides: f (global)
BB
BB.f
function f ()
Overrides: f (global)
CCAA
Extends: AA
CCAA.f
function f ()
Overrides: AA.f
DDAA
Extends: AA
DDAA.f
function f ()
Overrides: AA.f
EEDDAA
Extends: DDAA
EEDDAA.f
function f ()
Overrides: DDAA.f