My program doesn't have bugs. It just develops random features.
UE2:TestInfo (U2XMP)
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For internal testing.
Constants[edit]
Pie[edit]
Value: 3.14
Str[edit]
Value: "Tim"
Lotus[edit]
Value: vect(1,2,3)
ConstBool[edit]
Value: 1
ConstByte[edit]
Value: 222
ConstFloat[edit]
Value: 0.123
ConstString[edit]
Value: "ad rocks!"
ConstObject[edit]
Value: class'Pawn'
Properties[edit]
Property group 'TestInfo'[edit]
bFalse1[edit]
Type: bool
bFalse2[edit]
Type: bool
bTrue1[edit]
Type: bool
Default value: True
bTrue2[edit]
Type: bool
Default value: True
TestBool[edit]
Type: bool
Default value: True
TestByte[edit]
Type: byte
Default value: 222
TestFloat[edit]
Type: float
Default value: 0.123
TestObject[edit]
Default value: Class'Engine.Pawn'
TestString[edit]
Type: string
Default value: "ad rocks!"
xnum[edit]
Type: int
Default value: 777
Internal variables[edit]
bBool1[edit]
Type: bool
bBool2[edit]
Type: bool
MyArray[edit]
Type: int
Array size: 2
ppp[edit]
Type: float
Default value: 3.14
ST[edit]
Type: STest
sxx[edit]
Type: string
Default value: "Tim"
TestRepStr[edit]
Type: string
v1[edit]
Type: Object.Vector
v2[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bHidden | False |
RemoteRole | ROLE_SimulatedProxy |
Structs[edit]
STest[edit]
Functions[edit]
Static functions[edit]
OtherStatic[edit]
test[edit]
TestStatic[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
f[edit]
RecurseTest[edit]
SubTestOptionalOut[edit]
temp[edit]
TestContinueDoUntil[edit]
TestContinueFor[edit]
TestContinueForEach[edit]
TestContinueWhile[edit]
TestLimitor[edit]
TestNullContext[edit]
TestOptionalOut[edit]
TestQ[edit]
TestStructBools[edit]
TestSwitch[edit]
TestX[edit]
States[edit]
AA[edit]
AA.f[edit]
Overrides: f (global)
BB[edit]
BB.f[edit]
Overrides: f (global)
CCAA[edit]
Extends: AA
CCAA.f[edit]
Overrides: AA.f
DDAA[edit]
Extends: AA
DDAA.f[edit]
Overrides: AA.f
EEDDAA[edit]
Extends: DDAA
EEDDAA.f[edit]
Overrides: DDAA.f