My program doesn't have bugs. It just develops random features.

UE2:TestVignette (UT2004)

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UT2004 Object >> Actor >> Vignette >> TestVignette
Package: 
XInterface
This class in other games:
UT2003

null

Properties

Property group 'TestVignette'

Background

Type: Texture

Modifiers: transient


Backgrounds

Type: array<string>

Modifiers: config


LoadingColor

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

LoadingFontFont

Type: Font


LoadingFontName

Type: string

Modifiers: localized


Default value: "UT2003Fonts.FontLarge"

LoadingPivot

Type: Object.EDrawPivot


Default value: DP_MiddleMiddle

LoadingPosX

Type: float


Default value: 0.5

LoadingPosY

Type: float


Default value: 0.65

LoadingString

Type: string

Modifiers: localized


Default value: ". . . L O A D I N G . . ."

Type: Texture


Default value: Texture'InterfaceContent.Logos.Logo'

LogoPosX

Type: float


Default value: 0.49

LogoPosY

Type: float


Default value: 0.25

LogoScaleX

Type: float


Default value: 0.5

LogoScaleY

Type: float


Default value: 0.5

MapPosY

Type: float


Default value: 0.725

Functions

Events

DrawVignette

simulated event DrawVignette (Canvas C, float Progress)

Overrides: Vignette.DrawVignette


Init

simulated event Init ()

Overrides: Vignette.Init


Other instance functions

LoadLoadingFont

simulated function Font LoadLoadingFont ()


ScreenText

simulated function ScreenText (Canvas C, string Text, float posX, float posY, float ScaleX, float ScaleY)