My program doesn't have bugs. It just develops random features.
UE2:TestVignette (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XInterface
- This class in other games:
- UT2003
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Properties
Property group 'TestVignette'
Background
Type: Texture
Modifiers: transient
Backgrounds
Modifiers: config
LoadingColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LoadingFontFont
Type: Font
LoadingFontName
Type: string
Modifiers: localized
Default value: "UT2003Fonts.FontLarge"
LoadingPivot
Type: Object.EDrawPivot
Default value: DP_MiddleMiddle
LoadingPosX
Type: float
Default value: 0.5
LoadingPosY
Type: float
Default value: 0.65
LoadingString
Type: string
Modifiers: localized
Default value: ". . . L O A D I N G . . ."
Logo
Type: Texture
Default value: Texture'InterfaceContent.Logos.Logo'
LogoPosX
Type: float
Default value: 0.49
LogoPosY
Type: float
Default value: 0.25
LogoScaleX
Type: float
Default value: 0.5
LogoScaleY
Type: float
Default value: 0.5
MapPosY
Type: float
Default value: 0.725
Functions
Events
DrawVignette
Overrides: Vignette.DrawVignette
Init
simulated event Init ()
Overrides: Vignette.Init
Other instance functions
LoadLoadingFont
simulated function Font LoadLoadingFont ()
ScreenText
simulated function ScreenText (Canvas C, string Text, float posX, float posY, float ScaleX, float ScaleY)