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UE2:TexturedStreakParticleTemplate (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleTemplate >> TexturedStreakParticleTemplate |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 5/02/02 3:27p $ $Revision: 5 $ Name: TexturedStreakParticleTemplate.uc Author: Aaron R Leiby Date: 19 July 2000 Description: How to use this class:
Properties[edit]
Property group 'TexturedStreakParticleTemplate'[edit]
bFadeAlphaOnly[edit]
Type: bool
Colors[edit]
Type: array<Object.Color>
InitialAlpha[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
Length[edit]
Type: Object.Range
Number of segments.
Default value:
Member | Value |
---|---|
A | 5.0 |
B | 5.0 |
Style[edit]
Type: ParticleTemplate.EDrawStyle
Texture[edit]
Type: Material
Divided horizontally into thirds (Head, Middle [looped], Tail).
Default value: Texture'ParticleSystems.Streaks.Streak01'
WidthEnd[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 5.0 |
B | 5.0 |
WidthStart[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 10.0 |
B | 10.0 |
Default values[edit]
Property | Value |
---|---|
ParticleType | "TexturedStreakParticle" |