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UE2:TimeRemainingMessage (U2)
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Object >> Actor >> Info >> LocalMessage >> TimeRemainingMessage |
Contents
- Package:
- U2
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Properties[edit]
FiveMinutesRemainingText[edit]
Type: string
Modifiers: localized
Default value: "Five minutes remaining"
FourMinutesRemainingText[edit]
Type: string
Modifiers: localized
Default value: "Four minutes remaining"
OneMinuteRemainingText[edit]
Type: string
Modifiers: localized
Default value: "One minute remaining"
TenSecondsRemainingText[edit]
Type: string
Modifiers: localized
Default value: "Ten seconds remaining"
ThirtySecondsRemainingText[edit]
Type: string
Modifiers: localized
Default value: "Thirty seconds remaining"
ThreeMinutesRemainingText[edit]
Type: string
Modifiers: localized
Default value: "Three minutes remaining"
TwoMinutesRemainingText[edit]
Type: string
Modifiers: localized
Default value: "Two minutes remaining"
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawColor |
|
||||||
MessageHolder | "GameMessageHolder" | ||||||
MessageLabel | "GameMessageLabel" |
Static functions[edit]
ClientReceive[edit]
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessage.GetColor
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString