Gah - a solution with more questions. – EntropicLqd

UE2:TimeRemainingMessage (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> Info >> LocalMessage >> TimeRemainingMessage
Package: 
U2

null

Properties[edit]

FiveMinutesRemainingText[edit]

Type: string

Modifiers: localized


Default value: "Five minutes remaining"

FourMinutesRemainingText[edit]

Type: string

Modifiers: localized


Default value: "Four minutes remaining"

OneMinuteRemainingText[edit]

Type: string

Modifiers: localized


Default value: "One minute remaining"

TenSecondsRemainingText[edit]

Type: string

Modifiers: localized


Default value: "Ten seconds remaining"

ThirtySecondsRemainingText[edit]

Type: string

Modifiers: localized


Default value: "Thirty seconds remaining"

ThreeMinutesRemainingText[edit]

Type: string

Modifiers: localized


Default value: "Three minutes remaining"

TwoMinutesRemainingText[edit]

Type: string

Modifiers: localized


Default value: "Two minutes remaining"

Default values[edit]

Property Value
DrawColor
Member Value
B 0
G 0
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString