Mostly Harmless
UE2:Time (U2XMP)
Object >> Time |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
/ Time-management class. / Not yet implemented. / This is a built-in Unreal class and it shouldn't be modified. / / Coordinated Universal Time or UCT is the world standard time / representation which is independent of time zone and daylight / savings time. The UCT standard supercedes the obsolete Grenwich / Mean Time (GMT). / / UCT is technically the time on the zeroth meridian plus 12 hours. / For example, to convert UCT to EST (Eastern Standard Time), subtract / 5 hours from UCT and then (??if dst). / / By definition, UCT experiences a discontinuity when a leap second / is reached. However, this discontinuity is never exposed while Unreal is / running, as UCT is determined at startup time, and UCT is updated / continuously during gameplay according to the CPU clock. / / Unreal time is exposed as a long (a 64-bit signed quantity) and / is defined as nanoseconds elapsed since / midnight (00:00:00), January 1, 1970. / / For more information about UCT and time, see / http://www.bldrdoc.gov/timefreq/faq/faq.htm / http://www.boulder.nist.gov/timefreq/glossary.htm / http://www.jat.org/jtt/datetime.html / http://www.eunet.pt/ano2000/gen_8601.htm