My program doesn't have bugs. It just develops random features.

UE2:Time (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Time
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, UT2003, UT2004

/ Time-management class. / Not yet implemented. / This is a built-in Unreal class and it shouldn't be modified. / / Coordinated Universal Time or UCT is the world standard time / representation which is independent of time zone and daylight / savings time. The UCT standard supercedes the obsolete Grenwich / Mean Time (GMT). / / UCT is technically the time on the zeroth meridian plus 12 hours. / For example, to convert UCT to EST (Eastern Standard Time), subtract / 5 hours from UCT and then (??if dst). / / By definition, UCT experiences a discontinuity when a leap second / is reached. However, this discontinuity is never exposed while Unreal is / running, as UCT is determined at startup time, and UCT is updated / continuously during gameplay according to the CPU clock. / / Unreal time is exposed as a long (a 64-bit signed quantity) and / is defined as nanoseconds elapsed since / midnight (00:00:00), January 1, 1970. / / For more information about UCT and time, see / / / /