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UE2:IceTexture (UT2003)
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(Redirected from UE2:TimingType (UT2003))
Object >> Material >> RenderedMaterial >> BitmapMaterial >> Texture >> FractalTexture >> IceTexture |
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WaterTexture: Simple phongish water surface. This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'IceLayer'[edit]
Amplitude[edit]
Type: byte
Frequency[edit]
Type: byte
GlassTexture[edit]
Type: Texture
HorizPanSpeed[edit]
Type: byte
MoveIce[edit]
Type: bool
PanningStyle[edit]
Type: PanningType
SourceTexture[edit]
Type: Texture
TimeMethod[edit]
Type: TimingType
VertPanSpeed[edit]
Type: byte
Internal variables[edit]
ForceRefresh[edit]
Type: int
Modifiers: transient
LocalSource[edit]
Type: int
Modifiers: transient
MasterCount[edit]
Type: float
OldGlassTex[edit]
Type: Texture
Modifiers: transient
OldSourceTex[edit]
Type: Texture
Modifiers: transient
OldUDisplace[edit]
Type: int
Modifiers: transient
OldVDisplace[edit]
Type: int
Modifiers: transient
TickAccu[edit]
Type: float
Modifiers: transient
UDisplace[edit]
Type: float
UPosition[edit]
Type: float
VDisplace[edit]
Type: float
VPosition[edit]
Type: float
Enums[edit]
PanningType[edit]
- SLIDE_Linear
- SLIDE_Circular
- SLIDE_Gestation
- SLIDE_WavyX
- SLIDE_WavyY
TimingType[edit]
- TIME_FrameRateSync
- TIME_RealTimeScroll