Mostly Harmless
UE2:TracerSeg (U2XMP)
Contents
- Package:
- Legend
- Direct subclasses:
- PathStreakSegment, LineStreakSegmentVert, LineStreakSegment
- This class in other games:
- RTNP
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TracerSeg.uc $Author: Mfox $ $Date: 8/05/02 12:29p $ $Revision: 3 $ Description: Used by TracerStreak. How to use this class:
Set Mesh to use as segment.
(Align down the x-axis with the origin at the leftmost end of the mesh.)
Set the subtype (SegmentType) to use, or leave None if you want this
to be the segment that actually gets faded out.
that will actually be faded out).
How this class works:
Properties
Property group 'TracerSeg'
FadedTexture
Type: Texture
FadeInterval
Type: float
FadeTime
Type: float
How long it takes us to go from default.ScaleGlow to 0.0.
SegmentLength
Type: float
Length of segment -- using CollisionRadius is problematic.
SegmentType
Type: class<TracerSeg>
Internal variables
bNotifiedParent
Type: bool
CurrentSegment
Type: TracerSeg
Next TracerSet in linked list.
NextSegment
Type: TracerSeg
Parent
Type: Actor
Parent actor in N-ary tree.
Default values
Property | Value |
---|---|
bMustFace | False |
Instance functions
Fade
FinishedFading
NotifyParent
States
Fading
Modifiers: simulated
Fading.BeginState
Overrides: Object.BeginState (global)
Fading.Destroyed
Overrides: Actor.Destroyed (global)
Fading.Tick
Overrides: Actor.Tick (global)
Fading.Timer
Overrides: Actor.Timer (global)
Orchestrating
Modifiers: simulated
Orchestrating.BeginState
Overrides: Object.BeginState (global)
Orchestrating.FinishedFading
Overrides: FinishedFading (global)