My program doesn't have bugs. It just develops random features.
UE2:TrailEmitter (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleEmitter >> TrailEmitter |
Contents
- Package:
- Engine
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Emitter: An Unreal Trail Particle Emitter.
Properties[edit]
Property group 'Trail'[edit]
DistanceThreshold[edit]
Type: float
Default value: 1.0
MaxPointsPerTrail[edit]
Type: int
Default value: 50
MaxTrailTwistAngle[edit]
Type: int
Default value: 16384
UseCrossedSheets[edit]
Type: bool
Internal variables[edit]
IndexBuffer[edit]
Type: IndexBuffer
Modifiers: transient
IndicesPerParticle[edit]
Type: int
Modifiers: transient
PrimitivesPerParticle[edit]
Type: int
Modifiers: transient
TrailData[edit]
Type: array<ParticleTrailData>
Modifiers: transient
TrailInfo[edit]
Type: array<ParticleTrailInfo>
Modifiers: transient
VertexBuffer[edit]
Type: VertexBuffer
Modifiers: transient
VerticesPerParticle[edit]
Type: int
Modifiers: transient
Structs[edit]
ParticleTrailData[edit]
- Object.Vector Location
- Object.Color Color
- float Size
- int DoubleDummy1
- int DoubleDummy2
ParticleTrailInfo[edit]
- int TrailIndex
- int NumPoints
- Object.Vector LastLocation