My program doesn't have bugs. It just develops random features.

UE2:TrailEmitter (UT2003)

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UT2003 Object >> ParticleEmitter >> TrailEmitter
Package: 
Engine
This class in other games:
UE2Runtime, UT2004

Emitter: An Unreal Trail Particle Emitter.

Properties[edit]

Property group 'Trail'[edit]

DistanceThreshold[edit]

Type: float


Default value: 1.0

MaxPointsPerTrail[edit]

Type: int


Default value: 50

MaxTrailTwistAngle[edit]

Type: int


Default value: 16384

UseCrossedSheets[edit]

Type: bool


Internal variables[edit]

IndexBuffer[edit]

Type: IndexBuffer

Modifiers: transient


IndicesPerParticle[edit]

Type: int

Modifiers: transient


PrimitivesPerParticle[edit]

Type: int

Modifiers: transient


TrailData[edit]

Type: array<ParticleTrailData>

Modifiers: transient


TrailInfo[edit]

Type: array<ParticleTrailInfo>

Modifiers: transient


VertexBuffer[edit]

Type: VertexBuffer

Modifiers: transient


VerticesPerParticle[edit]

Type: int

Modifiers: transient


Structs[edit]

ParticleTrailData[edit]

Object.Vector Location 
Object.Color Color 
float Size 
int DoubleDummy1 
int DoubleDummy2 

ParticleTrailInfo[edit]

int TrailIndex 
int NumPoints 
Object.Vector LastLocation