My program doesn't have bugs. It just develops random features.
UE2:ParticleEmitter (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleEmitter |
- Package:
- Engine
- Direct subclasses:
- BeamEmitter, SpriteEmitter, MeshEmitter, SparkEmitter, TrailEmitter
- This class in other games:
- UE2Runtime, UT2004, U2XMP, UDK, UT3
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ParticleEmitter: Base class for sub- emitters.
make sure to keep structs in sync in UnParticleSystem.h
Properties[edit]
See ParticleEmitter properties.
Enums[edit]
Structs[edit]
Particle[edit]
- Object.Vector Location
- Object.Vector OldLocation
- Object.Vector Velocity
- Object.Vector StartSize
- Object.Vector SpinsPerSecond
- Object.Vector StartSpin
- Object.Vector RevolutionCenter
- Object.Vector RevolutionsPerSecond
- Object.Vector RevolutionsMultiplier
- Object.Vector Size
- Object.Vector StartLocation
- Object.Vector ColorMultiplier
- Object.Vector VelocityMultiplier
- Object.Vector OldMeshLocation
- Object.Color Color
- float Time
- float MaxLifetime
- float Mass
- int HitCount
- int Flags
- int Subdivision
- int BoneIndex
ParticleColorScale[edit]
- float RelativeTime
- always in range [0..1]
- Object.Color Color
ParticleRevolutionScale[edit]
- float RelativeTime
- always in range [0..1]
- Object.Vector RelativeRevolution
ParticleSound[edit]
- Sound Sound
- Object.Range Radius
- Object.Range Pitch
- int Weight
- Object.Range Volume
- Object.Range Probability
ParticleTimeScale[edit]
ParticleVelocityScale[edit]
- float RelativeTime
- always in range [0..1]
- Object.Vector RelativeVelocity
Native functions[edit]
SpawnParticle[edit]
native function SpawnParticle (int Amount)
Trigger[edit]
native function Trigger ()