My program doesn't have bugs. It just develops random features.
UE2:TranslocatorBeacon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> TranslocatorBeacon |
- Package:
- UnrealGame
- Direct subclass:
- TransBeacon
- This class in other games:
- UT2003
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Properties
NextBeacon
Type: TranslocatorBeacon
Default values
Property | Value |
---|---|
LifeSpan | 0.0 |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Other instance functions
Disrupted
function bool Disrupted ()