My program doesn't have bugs. It just develops random features.
UE2:TriParticleTemplate (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ParticleTemplate >> TriParticleTemplate |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 5/02/02 3:27p $ $Revision: 3 $ Name: TriParticleTemplate.uc Author: Aaron R Leiby Date: 14 June 2000 Description: How to use this class:
Properties[edit]
Property group 'TriParticleTemplate'[edit]
bEqualateral[edit]
Type: bool
Modifiers: public
InitialAlpha[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
InitialEnergy[edit]
Type: Object.Range
Modifiers: public
InitialRadius[edit]
Type: Object.Range
Modifiers: public
Default value:
Member | Value |
---|---|
A | 5.0 |
B | 5.0 |
Style[edit]
Type: ParticleTemplate.EDrawStyle
Modifiers: public
Texture[edit]
Type: Material
Modifiers: public
Internal variables[edit]
AdditionalParticles[edit]
Type: ParticleTemplate
Modifiers: private
Default values[edit]
Property | Value |
---|---|
ParticleType | "TriParticle" |
Instance functions[edit]
DefineDependants[edit]
function DefineDependants ()