My program doesn't have bugs. It just develops random features.
UE2:TriggerLight (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Gameplay
- Direct subclass:
- XDomAlert
- This class in other games:
- U2, UE2Runtime, UT2004, U2XMP
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TriggerLight. A lightsource which can be triggered on or off.
Properties[edit]
Property group 'TriggerLight'[edit]
bDelayFullOn[edit]
Type: bool
Delay then go full-on.
bInitiallyOn[edit]
Type: bool
Whether it's initially on.
ChangeTime[edit]
Type: float
Time light takes to change from on to off.
RemainOnTime[edit]
Type: float
How long the TriggerPound effect lasts
Internal variables[edit]
Alpha[edit]
Type: float
Direction[edit]
Type: float
InitialBrightness[edit]
Type: float
Initial brightness.
poundTime[edit]
Type: float
SavedTrigger[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bDynamicLight | True |
bHidden | False |
bMovable | True |
bStatic | False |
RemoteRole | ROLE_SimulatedProxy |
Events[edit]
BeginPlay[edit]
simulated event BeginPlay ()
Overrides: Actor.BeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
States[edit]
TriggerControl[edit]
TriggerControl.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerControl.UnTrigger[edit]
Overrides: Actor.UnTrigger (global)
TriggerPound[edit]
TriggerPound.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
TriggerPound.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerToggle[edit]
TriggerToggle.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerTurnsOff[edit]
TriggerTurnsOff.Trigger[edit]
Overrides: Actor.Trigger (global)
TriggerTurnsOn[edit]
TriggerTurnsOn.Trigger[edit]
Overrides: Actor.Trigger (global)