Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TurretController (U2)
Object >> Actor >> Controller >> AIController >> StationaryPawnController >> StationaryPawnControllerOffensive >> ProximitySensorController >> TurretController |
Contents
- Package:
- Deployables
- This class in other games:
- UT2004
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Properties
bSettled
Type: bool
CurrentAimingLocation
Type: Object.Vector
where the satellite is
DesiredAimingLocation
Type: Object.Vector
where we'd like to move the satellite to
MinHitNonPawnDistance
Type: float
Default value: 512.0
MyTurret
Type: Turret
TrackLevel
Type: int
TurningRateDegreesPerSecond
Type: float
rate at which turrent can adjust its aiming direction
Default value: 270.0
Instance functions
CanPerformAction
Overrides: ProximitySensorController.CanPerformAction
GetAimRotation
Overrides: Controller.GetAimRotation
GetFireOffset
GetStraightAheadLocation
GetViewRotation
Overrides: Controller.GetViewRotation
OKToHit
Possess
Overrides: ProximitySensorController.Possess
SetDesiredAimingLocation
SetTargetingEffect
Overrides: ProximitySensorController.SetTargetingEffect
UpdateAiming
ValidEnemy
Overrides: ProximitySensorController.ValidEnemy
States
Action
Action.Tick
Overrides: ProximitySensorController.TrackingTarget.Tick
Action.PerformAction
Overrides: ProximitySensorController.Action.PerformAction
Action.StopAction
Overrides: ProximitySensorController.Action.StopAction
Deactivated
Inherits from: ProximitySensorController.Deactivated
Deactivated.BeginState
Overrides: ProximitySensorController.Deactivated.BeginState
Deactivated.Tick
Overrides: Actor.Tick (global)
Scanning
Scanning.BeginState
Overrides: ProximitySensorController.Scanning.BeginState
Scanning.Tick
Overrides: Actor.Tick (global)
TrackingTarget
Inherits from: ProximitySensorController.TrackingTarget
TrackingTarget.BeginState
Overrides: ProximitySensorController.TrackingTarget.BeginState
TrackingTarget.Tick
Overrides: ProximitySensorController.TrackingTarget.Tick