My program doesn't have bugs. It just develops random features.
UE2:TurretController (U2)
Object >> Actor >> Controller >> AIController >> StationaryPawnController >> StationaryPawnControllerOffensive >> ProximitySensorController >> TurretController |
Contents
- Package:
- Deployables
- This class in other games:
- UT2004
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Properties[edit]
bSettled[edit]
Type: bool
CurrentAimingLocation[edit]
Type: Object.Vector
where the satellite is
DesiredAimingLocation[edit]
Type: Object.Vector
where we'd like to move the satellite to
MinHitNonPawnDistance[edit]
Type: float
Default value: 512.0
MyTurret[edit]
Type: Turret
TrackLevel[edit]
Type: int
TurningRateDegreesPerSecond[edit]
Type: float
rate at which turrent can adjust its aiming direction
Default value: 270.0
Instance functions[edit]
CanPerformAction[edit]
Overrides: ProximitySensorController.CanPerformAction
GetAimRotation[edit]
Overrides: Controller.GetAimRotation
GetFireOffset[edit]
GetStraightAheadLocation[edit]
GetViewRotation[edit]
Overrides: Controller.GetViewRotation
OKToHit[edit]
Possess[edit]
Overrides: ProximitySensorController.Possess
SetDesiredAimingLocation[edit]
SetTargetingEffect[edit]
Overrides: ProximitySensorController.SetTargetingEffect
UpdateAiming[edit]
ValidEnemy[edit]
Overrides: ProximitySensorController.ValidEnemy
States[edit]
Action[edit]
Action.Tick[edit]
Overrides: ProximitySensorController.TrackingTarget.Tick
Action.PerformAction[edit]
Overrides: ProximitySensorController.Action.PerformAction
Action.StopAction[edit]
Overrides: ProximitySensorController.Action.StopAction
Deactivated[edit]
Inherits from: ProximitySensorController.Deactivated
Deactivated.BeginState[edit]
Overrides: ProximitySensorController.Deactivated.BeginState
Deactivated.Tick[edit]
Overrides: Actor.Tick (global)
Scanning[edit]
Scanning.BeginState[edit]
Overrides: ProximitySensorController.Scanning.BeginState
Scanning.Tick[edit]
Overrides: Actor.Tick (global)
TrackingTarget[edit]
Inherits from: ProximitySensorController.TrackingTarget
TrackingTarget.BeginState[edit]
Overrides: ProximitySensorController.TrackingTarget.BeginState
TrackingTarget.Tick[edit]
Overrides: ProximitySensorController.TrackingTarget.Tick