Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:U2CheatManager (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> CheatManager >> U2CheatManager
Package: 
U2
Within class: 
PlayerController

U2CheatManager -- LEGEND DEBUG/CHEAT EXEC FUNCTIONS

Properties[edit]

Property group 'U2CheatManager'[edit]

GoodiesList[edit]

Type: string

Array size: 32 (32 )

Modifiers: private, globalconfig


Default value, index 0: "Weapons.AssaultRifle"

Default value, index 1: "Weapons.EnergyRifle"

Default value, index 2: "Weapons.FlameThrower"

Default value, index 20: "Deployables.FieldGeneratorDeployable"

Default value, index 21: "Deployables.RocketTurretDeployable"

Default value, index 22: "Deployables.AutoTurretDeployable"

Default value, index 23: "Deployables.AmmoPacks"

Default value, index 24: "Deployables.EnergyPacks"

Default value, index 25: "Deployables.HealthPacks"

Default value, index 26: "Deployables.LandMineDeployable"

Default value, index 27: "Weapons.GrenadeLauncher"

Default value, index 28: "Weapons.Pistol"

Default value, index 29: "Weapons.RocketLauncherEx"

Default value, index 30: "Weapons.Shotgun"

Default value, index 31: "Weapons.SniperRifle"

SummonPackageStrings[edit]

Type: string

Array size: 16 (16 )

Modifiers: private, globalconfig

packages iterated in Summon to find actors

Default value, index 0: "Engine"

Default value, index 1: "U2"

Default value, index 2: "Pawns"

Default value, index 3: "Weapons"

Default value, index 4: "Deployables"

Default value, index 5: "Vehicles"

Default value, index 7: "Legend"

Default value, index 8: "ParticleSystems"

Internal variables[edit]

bBehindViewEnabled[edit]

Type: bool

Modifiers: private


bTraceDebugEnabled[edit]

Type: bool

Modifiers: private

set when trace debug enabled

DebugInfoManager[edit]

Type: HitActorDebugInfoManager


DebugInfoManagerClass[edit]

Type: class<HitActorDebugInfoManager>

Modifiers: private


Default value: Class'U2.HitActorDebugInfoManager'

DebugScoreboard[edit]

Type: ScoreboardInfoManager


LockedActor[edit]

Type: Actor

Modifiers: private


ScoreboardInfoManagerClass[edit]

Type: class<ScoreboardInfoManager>

Modifiers: private


Default value: Class'U2.ScoreboardInfoManager'

Functions[edit]

Static functions[edit]

LoadPackageClass[edit]

static function class<ObjectLoadPackageClass (string ClassName)


Exec functions[edit]

See U2CheatManager exec functions.

Other instance functions[edit]

CheckNamedOrHitActor[edit]

function bool CheckNamedOrHitActor (string SourceFunctionName, Actor NamedOrHitActor, name TargetName)


Cleanup[edit]

simulated function Cleanup ()

Overrides: CheatManager.Cleanup


DoTeleport[edit]

simulated function DoTeleport ()


DoToggleShowClass[edit]

function DoToggleShowClass (class<ActorClassToShow, bool bForce)


ForceTraceEnable[edit]

function ForceTraceEnable ()


GetHitActor[edit]

function Actor GetHitActor ()


GetLockedOrHitActor[edit]

function Actor GetLockedOrHitActor (bool bNeedsMesh, optional bool bVerbose)


GetNamedActor[edit]

function Actor GetNamedActor (name N)


GetNamedLockedOrHitActor[edit]

function Actor GetNamedLockedOrHitActor (optional name N, optional bool bNeedsMesh, optional bool bVerbose)


GetNamedOrHitActor[edit]

function Actor GetNamedOrHitActor (optional name N)


GetNamedOrLockedActor[edit]

function Actor GetNamedOrLockedActor (optional name N)


GetTracerInstance[edit]

function HitActorDebugInfoManager GetTracerInstance ()


SetCCs[edit]

function SetCCs (class<ActorTargetClass, bool bShow)


SummonPackageClass[edit]

function Object SummonPackageClass (string ClassName, optional bool bUseViewRotation)