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UE2:U2Grapple (U2XMP)
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Contents
- Package:
- U2
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$Author: Mfox $ $Date: 4/30/02 12:34p $ $Revision: 4 $ Name: U2Grapple.uc Author: Aaron R Leiby Date: 4 August 2000 Description: How to use this class:
Properties
Property group 'U2Grapple'
ContractSpeed
Type: float
Default value: 900.0
ExtendSpeed
Type: float
Default value: 30.0
MaxExtendLength
Type: float
Default value: 100.0
MinContractLength
Type: float
Default value: 200.0
Internal variables
bGrappling
Type: bool
cIndex
Type: int
Contacts
Type: T_Contact
Array size: 32
Dampening
Type: float
Default value: 0.3
LastDeltaTime
Type: float
TimeActivated
Type: float
Default values
Property | Value |
---|---|
AmbientGlow | 96 |
bDisplayableInv | True |
CollisionHeight | 4.0 |
RemoteRole | ROLE_DumbProxy |
Structs
T_Contact
- Actor Actor
- Object.Vector Offset
- Object.Vector Point
- PulseLineGenerator Cable
Functions
Exec functions
Grapple
exec function Grapple ()
UnGrapple
exec function UnGrapple ()
Events
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
GetContactPoint
function Object.Vector GetContactPoint (int Index)
InitCable
ResetContact
function ResetContact (int Index)
SetContactPoint
UpdateCables
function UpdateCables ()