Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2Pawn instance functions (U2)
Contents
- 1 Instance functions
- 1.1 AssignInitialPose
- 1.2 CanBeMercyKilled
- 1.3 CanBeRevived
- 1.4 CanDodge
- 1.5 CanDoubleJump
- 1.6 CanPickupItem
- 1.7 CheckBob
- 1.8 CheckTauntValid
- 1.9 CreateCarcassUseProxy
- 1.10 DeployProtectionTimer
- 1.11 DestroyCarcassUseProxy
- 1.12 Dodge
- 1.13 DoDoubleJump
- 1.14 DoJump
- 1.15 FlashbangAlpha
- 1.16 FlashbangEnabled
- 1.17 FootStepping
- 1.18 GetAnimSequence
- 1.19 GetArtifactEnabled
- 1.20 GetArtifactIndex
- 1.21 GetDescription
- 1.22 GetJumpJetCost
- 1.23 GetPIDDistancePct
- 1.24 GetPlayerClassIndex
- 1.25 GetPlayerTeamIndex
- 1.26 GetPowerSuitMax
- 1.27 GetPowerSuitPower
- 1.28 GetRadarIconIndex
- 1.29 GetSpecialHasUseBar
- 1.30 GetSpecialUseDescription
- 1.31 GetSpecialUseIconIndex
- 1.32 GetSpecialUsePercent
- 1.33 GetSurfaceType
- 1.34 GetUseIconIndex
- 1.35 GetUsePercent
- 1.36 GetWeaponBoneFor
- 1.37 HandleDodgeFailed
- 1.38 HandleDying
- 1.39 HandleUsing
- 1.40 HasNeededSkill
- 1.41 HasUseBar
- 1.42 HeadshotScaling
- 1.43 InitDeployProtection
- 1.44 LowAmmo
- 1.45 LowEnergy
- 1.46 LowHealth
- 1.47 MantlingBegin
- 1.48 MaybePlayAnim
- 1.49 NotifyGutBlowed
- 1.50 NumTimesSpawned
- 1.51 OnUnuse
- 1.52 OnUse
- 1.53 PlayDirectionalDeath
- 1.54 PlayDirectionalHit
- 1.55 PlayDoubleJump
- 1.56 PlayFootStep
- 1.57 PlayFootStepLeft
- 1.58 PlayFootStepRight
- 1.59 PlayTakeHit
- 1.60 PlayVictoryAnimation
- 1.61 PlayWeaponReload
- 1.62 PlayWeaponSwitch
- 1.63 PossessedBy
- 1.64 ResetPhysicsBasedAnim
- 1.65 SelectGesture
- 1.66 SelectTaunt
- 1.67 SetPowerSuitPower
- 1.68 SetSprint
- 1.69 Setup
- 1.70 SetupSkillBar
- 1.71 SetWeaponAttachment
- 1.72 StartFiring
- 1.73 StopFiring
- 1.74 TossArtifacts
- 1.75 TossItem
- 1.76 UnPossessed
- 1.77 UseSkill
- U2Pawn instance functions in other games:
- U2XMP
- Other member categories for this class:
- internal variables, properties
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Instance functions[edit]
AssignInitialPose[edit]
CanBeMercyKilled[edit]
Overrides: Pawn.CanBeMercyKilled
CanBeRevived[edit]
Overrides: Pawn.CanBeRevived
CanDodge[edit]
Overrides: Pawn.CanDodge
CanDoubleJump[edit]
Overrides: Pawn.CanDoubleJump
CanPickupItem[edit]
CheckBob[edit]
Overrides: Pawn.CheckBob
CheckTauntValid[edit]
CreateCarcassUseProxy[edit]
DeployProtectionTimer[edit]
DestroyCarcassUseProxy[edit]
Dodge[edit]
DoDoubleJump[edit]
Overrides: Pawn.DoDoubleJump
DoJump[edit]
Overrides: Pawn.DoJump
FlashbangAlpha[edit]
FlashbangEnabled[edit]
Overrides: Pawn.FlashbangEnabled
FootStepping[edit]
GetAnimSequence[edit]
GetArtifactEnabled[edit]
GetArtifactIndex[edit]
GetDescription[edit]
Overrides: Actor.GetDescription
GetJumpJetCost[edit]
GetPIDDistancePct[edit]
Overrides: Pawn.GetPIDDistancePct
GetPlayerClassIndex[edit]
Overrides: Pawn.GetPlayerClassIndex
GetPlayerTeamIndex[edit]
GetPowerSuitMax[edit]
GetPowerSuitPower[edit]
GetRadarIconIndex[edit]
Overrides: Actor.GetRadarIconIndex
GetSpecialHasUseBar[edit]
GetSpecialUseDescription[edit]
GetSpecialUseIconIndex[edit]
GetSpecialUsePercent[edit]
GetSurfaceType[edit]
GetUseIconIndex[edit]
Overrides: Actor.GetUseIconIndex
GetUsePercent[edit]
Overrides: Actor.GetUsePercent
GetWeaponBoneFor[edit]
Overrides: Pawn.GetWeaponBoneFor
HandleDodgeFailed[edit]
Overrides: Pawn.HandleDodgeFailed
HandleDying[edit]
Overrides: Pawn.HandleDying
HandleUsing[edit]
HasNeededSkill[edit]
HasUseBar[edit]
Overrides: Actor.HasUseBar
HeadshotScaling[edit]
InitDeployProtection[edit]
LowAmmo[edit]
Overrides: Pawn.LowAmmo
LowEnergy[edit]
Overrides: Pawn.LowEnergy
LowHealth[edit]
Overrides: Pawn.LowHealth
MantlingBegin[edit]
MaybePlayAnim[edit]
NotifyGutBlowed[edit]
Overrides: Pawn.NotifyGutBlowed
NumTimesSpawned[edit]
OnUnuse[edit]
Overrides: Actor.OnUnuse
OnUse[edit]
Overrides: Actor.OnUse
PlayDirectionalDeath[edit]
PlayDirectionalHit[edit]
PlayDoubleJump[edit]
PlayFootStep[edit]
PlayFootStepLeft[edit]
PlayFootStepRight[edit]
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayVictoryAnimation[edit]
Overrides: Pawn.PlayVictoryAnimation
PlayWeaponReload[edit]
Overrides: Pawn.PlayWeaponReload
PlayWeaponSwitch[edit]
Overrides: Pawn.PlayWeaponSwitch
PossessedBy[edit]
Overrides: Pawn.PossessedBy
ResetPhysicsBasedAnim[edit]
SelectGesture[edit]
SelectTaunt[edit]
SetPowerSuitPower[edit]
SetSprint[edit]
Overrides: Pawn.SetSprint
Setup[edit]
SetupSkillBar[edit]
SetWeaponAttachment[edit]
StartFiring[edit]
Overrides: Pawn.StartFiring
StopFiring[edit]
Overrides: Pawn.StopFiring
TossArtifacts[edit]
Overrides: Pawn.TossArtifacts
TossItem[edit]
UnPossessed[edit]
Overrides: Pawn.UnPossessed