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UE2:U2Pawn instance functions (U2)

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U2 Object >> Actor >> Pawn >> U2Pawn (instance functions)

Contents

U2Pawn instance functions in other games:
U2XMP
Other member categories for this class:
internal variables, properties

Instance functions[edit]

AssignInitialPose[edit]

simulated function AssignInitialPose ()


CanBeMercyKilled[edit]

simulated function bool CanBeMercyKilled (optional Actor MercyKiller)

Overrides: Pawn.CanBeMercyKilled


CanBeRevived[edit]

simulated function bool CanBeRevived (optional Actor Other)

Overrides: Pawn.CanBeRevived


CanDodge[edit]

function bool CanDodge ()

Overrides: Pawn.CanDodge


CanDoubleJump[edit]

function int CanDoubleJump ()

Overrides: Pawn.CanDoubleJump


CanPickupItem[edit]

function bool CanPickupItem (Actor Item)


CheckBob[edit]

function CheckBob (float DeltaTime, Object.Vector Y)

Overrides: Pawn.CheckBob


CheckTauntValid[edit]

simulated function bool CheckTauntValid (name Sequence)


CreateCarcassUseProxy[edit]

function CreateCarcassUseProxy ()


DeployProtectionTimer[edit]

function DeployProtectionTimer ()


DestroyCarcassUseProxy[edit]

function DestroyCarcassUseProxy ()


Dodge[edit]

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)


DoDoubleJump[edit]

function DoDoubleJump (bool bUpdating)

Overrides: Pawn.DoDoubleJump


DoJump[edit]

function bool DoJump (bool bUpdating)

Overrides: Pawn.DoJump


FlashbangAlpha[edit]

interface function float FlashbangAlpha ()


FlashbangEnabled[edit]

interface function bool FlashbangEnabled ()

Overrides: Pawn.FlashbangEnabled


FootStepping[edit]

simulated function FootStepping ()


GetAnimSequence[edit]

simulated function name GetAnimSequence (int Channel)


GetArtifactEnabled[edit]

interface function bool GetArtifactEnabled ()


GetArtifactIndex[edit]

interface function int GetArtifactIndex ()


GetDescription[edit]

interface function string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetJumpJetCost[edit]

function float GetJumpJetCost ()


GetPIDDistancePct[edit]

interface function float GetPIDDistancePct ()

Overrides: Pawn.GetPIDDistancePct


GetPlayerClassIndex[edit]

interface function int GetPlayerClassIndex ()

Overrides: Pawn.GetPlayerClassIndex


GetPlayerTeamIndex[edit]

interface function int GetPlayerTeamIndex ()


GetPowerSuitMax[edit]

function float GetPowerSuitMax ()


GetPowerSuitPower[edit]

function float GetPowerSuitPower ()


GetRadarIconIndex[edit]

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


GetSpecialHasUseBar[edit]

interface function bool GetSpecialHasUseBar (Pawn Other)


GetSpecialUseDescription[edit]

interface function string GetSpecialUseDescription (Pawn Other)


GetSpecialUseIconIndex[edit]

interface function int GetSpecialUseIconIndex (Pawn Other)


GetSpecialUsePercent[edit]

interface function float GetSpecialUsePercent (Pawn Other)


GetSurfaceType[edit]

function ESurfaceType GetSurfaceType ()


GetUseIconIndex[edit]

interface function int GetUseIconIndex (Controller User)

Overrides: Actor.GetUseIconIndex


GetUsePercent[edit]

interface function float GetUsePercent (Controller User)

Overrides: Actor.GetUsePercent


GetWeaponBoneFor[edit]

function name GetWeaponBoneFor (Inventory I)

Overrides: Pawn.GetWeaponBoneFor


HandleDodgeFailed[edit]

function HandleDodgeFailed ()

Overrides: Pawn.HandleDodgeFailed


HandleDying[edit]

simulated function HandleDying ()

Overrides: Pawn.HandleDying


HandleUsing[edit]

function HandleUsing (Pawn Other, float DeltaTime)


HasNeededSkill[edit]

function bool HasNeededSkill (float SkillNeeded)


HasUseBar[edit]

interface function bool HasUseBar (Controller User)

Overrides: Actor.HasUseBar


HeadshotScaling[edit]

function float HeadshotScaling (Object.Vector HitLocation, class<DamageTypedamageType)


InitDeployProtection[edit]

function InitDeployProtection ()


LowAmmo[edit]

interface function bool LowAmmo ()

Overrides: Pawn.LowAmmo


LowEnergy[edit]

interface function bool LowEnergy ()

Overrides: Pawn.LowEnergy


LowHealth[edit]

interface function bool LowHealth ()

Overrides: Pawn.LowHealth


MantlingBegin[edit]

simulated function MantlingBegin ()


MaybePlayAnim[edit]

simulated function MaybePlayAnim (name Anim, float Rate, float TweenTime)


NotifyGutBlowed[edit]

function NotifyGutBlowed (Controller Killer)

Overrides: Pawn.NotifyGutBlowed


NumTimesSpawned[edit]

function int NumTimesSpawned ()


OnUnuse[edit]

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse[edit]

function OnUse (Actor Other)

Overrides: Actor.OnUse


PlayDirectionalDeath[edit]

simulated function PlayDirectionalDeath (Object.Vector HitLoc)


PlayDirectionalHit[edit]

function PlayDirectionalHit (Object.Vector HitLoc)


PlayDoubleJump[edit]

simulated function PlayDoubleJump ()


PlayFootStep[edit]

simulated function PlayFootStep ()


PlayFootStepLeft[edit]

simulated function PlayFootStepLeft ()


PlayFootStepRight[edit]

simulated function PlayFootStepRight ()


PlayTakeHit[edit]

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Pawn.PlayTakeHit


PlayVictoryAnimation[edit]

function PlayVictoryAnimation ()

Overrides: Pawn.PlayVictoryAnimation


PlayWeaponReload[edit]

function PlayWeaponReload (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponReload


PlayWeaponSwitch[edit]

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


PossessedBy[edit]

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


ResetPhysicsBasedAnim[edit]

simulated function ResetPhysicsBasedAnim ()


SelectGesture[edit]

simulated function bool SelectGesture (optional int Index)


SelectTaunt[edit]

simulated function bool SelectTaunt (optional int Index)


SetPowerSuitPower[edit]

function SetPowerSuitPower (float NewPower)


SetSprint[edit]

function SetSprint (bool bEnabled)

Overrides: Pawn.SetSprint


Setup[edit]

simulated function Setup ()


SetupSkillBar[edit]

function SetupSkillBar ()


SetWeaponAttachment[edit]

simulated function SetWeaponAttachment (U2WeaponAttachment NewAtt)


StartFiring[edit]

simulated function StartFiring (bool bHeavy, bool bRapid)

Overrides: Pawn.StartFiring


StopFiring[edit]

simulated function StopFiring ()

Overrides: Pawn.StopFiring


TossArtifacts[edit]

function TossArtifacts ()

Overrides: Pawn.TossArtifacts


TossItem[edit]

function Pickup TossItem (Inventory Inv, Object.Vector TossVel)


UnPossessed[edit]

function UnPossessed ()

Overrides: Pawn.UnPossessed


UseSkill[edit]

function UseSkill (float SkillUsed)