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UE2:U2Pawn instance functions (U2)

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U2 Object >> Actor >> Pawn >> U2Pawn (instance functions)

Contents

U2Pawn instance functions in other games:
U2XMP
Other member categories for this class:
internal variables, properties

Instance functions

AssignInitialPose

simulated function AssignInitialPose ()


CanBeMercyKilled

simulated function bool CanBeMercyKilled (optional Actor MercyKiller)

Overrides: Pawn.CanBeMercyKilled


CanBeRevived

simulated function bool CanBeRevived (optional Actor Other)

Overrides: Pawn.CanBeRevived


CanDodge

function bool CanDodge ()

Overrides: Pawn.CanDodge


CanDoubleJump

function int CanDoubleJump ()

Overrides: Pawn.CanDoubleJump


CanPickupItem

function bool CanPickupItem (Actor Item)


CheckBob

function CheckBob (float DeltaTime, Object.Vector Y)

Overrides: Pawn.CheckBob


CheckTauntValid

simulated function bool CheckTauntValid (name Sequence)


CreateCarcassUseProxy

function CreateCarcassUseProxy ()


DeployProtectionTimer

function DeployProtectionTimer ()


DestroyCarcassUseProxy

function DestroyCarcassUseProxy ()


Dodge

function bool Dodge (Actor.EDoubleClickDir DoubleClickMove)


DoDoubleJump

function DoDoubleJump (bool bUpdating)

Overrides: Pawn.DoDoubleJump


DoJump

function bool DoJump (bool bUpdating)

Overrides: Pawn.DoJump


FlashbangAlpha

interface function float FlashbangAlpha ()


FlashbangEnabled

interface function bool FlashbangEnabled ()

Overrides: Pawn.FlashbangEnabled


FootStepping

simulated function FootStepping ()


GetAnimSequence

simulated function name GetAnimSequence (int Channel)


GetArtifactEnabled

interface function bool GetArtifactEnabled ()


GetArtifactIndex

interface function int GetArtifactIndex ()


GetDescription

interface function string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetJumpJetCost

function float GetJumpJetCost ()


GetPIDDistancePct

interface function float GetPIDDistancePct ()

Overrides: Pawn.GetPIDDistancePct


GetPlayerClassIndex

interface function int GetPlayerClassIndex ()

Overrides: Pawn.GetPlayerClassIndex


GetPlayerTeamIndex

interface function int GetPlayerTeamIndex ()


GetPowerSuitMax

function float GetPowerSuitMax ()


GetPowerSuitPower

function float GetPowerSuitPower ()


GetRadarIconIndex

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


GetSpecialHasUseBar

interface function bool GetSpecialHasUseBar (Pawn Other)


GetSpecialUseDescription

interface function string GetSpecialUseDescription (Pawn Other)


GetSpecialUseIconIndex

interface function int GetSpecialUseIconIndex (Pawn Other)


GetSpecialUsePercent

interface function float GetSpecialUsePercent (Pawn Other)


GetSurfaceType

function ESurfaceType GetSurfaceType ()


GetUseIconIndex

interface function int GetUseIconIndex (Controller User)

Overrides: Actor.GetUseIconIndex


GetUsePercent

interface function float GetUsePercent (Controller User)

Overrides: Actor.GetUsePercent


GetWeaponBoneFor

function name GetWeaponBoneFor (Inventory I)

Overrides: Pawn.GetWeaponBoneFor


HandleDodgeFailed

function HandleDodgeFailed ()

Overrides: Pawn.HandleDodgeFailed


HandleDying

simulated function HandleDying ()

Overrides: Pawn.HandleDying


HandleUsing

function HandleUsing (Pawn Other, float DeltaTime)


HasNeededSkill

function bool HasNeededSkill (float SkillNeeded)


HasUseBar

interface function bool HasUseBar (Controller User)

Overrides: Actor.HasUseBar


HeadshotScaling

function float HeadshotScaling (Object.Vector HitLocation, class<DamageTypedamageType)


InitDeployProtection

function InitDeployProtection ()


LowAmmo

interface function bool LowAmmo ()

Overrides: Pawn.LowAmmo


LowEnergy

interface function bool LowEnergy ()

Overrides: Pawn.LowEnergy


LowHealth

interface function bool LowHealth ()

Overrides: Pawn.LowHealth


MantlingBegin

simulated function MantlingBegin ()


MaybePlayAnim

simulated function MaybePlayAnim (name Anim, float Rate, float TweenTime)


NotifyGutBlowed

function NotifyGutBlowed (Controller Killer)

Overrides: Pawn.NotifyGutBlowed


NumTimesSpawned

function int NumTimesSpawned ()


OnUnuse

function OnUnuse (Actor Other)

Overrides: Actor.OnUnuse


OnUse

function OnUse (Actor Other)

Overrides: Actor.OnUse


PlayDirectionalDeath

simulated function PlayDirectionalDeath (Object.Vector HitLoc)


PlayDirectionalHit

function PlayDirectionalHit (Object.Vector HitLoc)


PlayDoubleJump

simulated function PlayDoubleJump ()


PlayFootStep

simulated function PlayFootStep ()


PlayFootStepLeft

simulated function PlayFootStepLeft ()


PlayFootStepRight

simulated function PlayFootStepRight ()


PlayTakeHit

function PlayTakeHit (Object.Vector HitLocation, int Damage, class<DamageTypeDamageType)

Overrides: Pawn.PlayTakeHit


PlayVictoryAnimation

function PlayVictoryAnimation ()

Overrides: Pawn.PlayVictoryAnimation


PlayWeaponReload

function PlayWeaponReload (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponReload


PlayWeaponSwitch

function PlayWeaponSwitch (Weapon NewWeapon)

Overrides: Pawn.PlayWeaponSwitch


PossessedBy

function PossessedBy (Controller C)

Overrides: Pawn.PossessedBy


ResetPhysicsBasedAnim

simulated function ResetPhysicsBasedAnim ()


SelectGesture

simulated function bool SelectGesture (optional int Index)


SelectTaunt

simulated function bool SelectTaunt (optional int Index)


SetPowerSuitPower

function SetPowerSuitPower (float NewPower)


SetSprint

function SetSprint (bool bEnabled)

Overrides: Pawn.SetSprint


Setup

simulated function Setup ()


SetupSkillBar

function SetupSkillBar ()


SetWeaponAttachment

simulated function SetWeaponAttachment (U2WeaponAttachment NewAtt)


StartFiring

simulated function StartFiring (bool bHeavy, bool bRapid)

Overrides: Pawn.StartFiring


StopFiring

simulated function StopFiring ()

Overrides: Pawn.StopFiring


TossArtifacts

function TossArtifacts ()

Overrides: Pawn.TossArtifacts


TossItem

function Pickup TossItem (Inventory Inv, Object.Vector TossVel)


UnPossessed

function UnPossessed ()

Overrides: Pawn.UnPossessed


UseSkill

function UseSkill (float SkillUsed)