I'm a doctor, not a mechanic
UE2:U2Pawn properties (U2)
Contents
- 1 Properties
- 1.1 Property group 'JumpJets'
- 1.2 Property group 'LatentDamage'
- 1.3 Property group 'Pawn'
- 1.4 Property group 'Sounds'
- 1.4.1 FootstepPitch
- 1.4.2 FootstepVolume
- 1.4.3 LandPitch
- 1.4.4 LandVolume
- 1.4.5 MovementPitchVariancePercent
- 1.4.6 MovementRadius
- 1.4.7 MovementVolumeVariancePercent
- 1.4.8 SoundFootstepsDefault
- 1.4.9 SoundFootstepsTerrain
- 1.4.10 SoundFootstepsWater
- 1.4.11 SoundLandDefault
- 1.4.12 SoundLandTerrain
- 1.4.13 SoundLandWater
- 1.4.14 TimeBetweenFootSteps
- 1.5 Property group 'U2Pawn'
- 1.5.1 bCanDoubleJump
- 1.5.2 bCanSprint
- 1.5.3 JumpJetAfterDodgeCost
- 1.5.4 JumpJetCost
- 1.5.5 JumpJetDuration
- 1.5.6 JumpJetFailedSound
- 1.5.7 JumpJetThrustSound
- 1.5.8 JumpJetZ
- 1.5.9 SkillMax
- 1.5.10 SkillRechargeRate
- 1.5.11 SkillTeamEnergyCost
- 1.5.12 SprintCost
- 1.5.13 SprintRatio
- 1.5.14 StaminaMax
- 1.5.15 StaminaRechargeRate
- 1.6 Internal variables
- 1.7 Default values
;Other member categories for this class::instance functions, internal variables
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Properties[edit]
Property group 'JumpJets'[edit]
JumpJetEffect[edit]
Type: ParticleGenerator
Property group 'LatentDamage'[edit]
EMPEffect[edit]
Type: ParticleRadiator
Default value: ParticleRadiator'EMP_Hit_FX.ParticleRadiator0'
FlameEffect[edit]
Type: ParticleRadiator
Default value: ParticleRadiator'onfire_fx.ParticleRadiator0'
ToxicEffect[edit]
Type: ParticleRadiator
Default value: ParticleRadiator'Toxic_Hit_FX.ParticleRadiator0'
Property group 'Pawn'[edit]
MantleDebugLevel[edit]
Type: int
debugging control (set to 0: none, 1: show traces, 2: add begin/end 3: add other log info)
MantleHandsForwardReachMax[edit]
Type: float
max horizontal reach of hands in front of CC
Default value: 24.0
MantleHandsForwardReachMin[edit]
Type: float
min horizontal reach of hands in front of CC
Default value: 8.0
MantleHandsUpwardReach[edit]
Type: float
vertical reach of hands above CC
Default value: 16.0
MantleHurtSound[edit]
Type: Sound
Default value: Sound'U2A.Mantling.MantleHurt'
MantleMaxStandingMantleHeight[edit]
Type: float
max height which can be mantled while standing
Default value: 125.0
MantleMinHitNormalDeltaZ[edit]
Type: float
abort mantle if ledge normal Z component is less than this (.707 ~= 45 degrees)
Default value: 0.707
MantleSound[edit]
Type: Sound
Default value: Sound'U2A.Mantling.Mantle'
MantleSpeed[edit]
Type: float
speed at which pawn mantles up (replaces AirSpeed during mantling)
Default value: 600.0
Property group 'Sounds'[edit]
FootstepPitch[edit]
Type: float
FootstepVolume[edit]
Type: float
LandPitch[edit]
Type: float
LandVolume[edit]
Type: float
MovementPitchVariancePercent[edit]
Type: float
percentage to vary final pitch by +/-
MovementRadius[edit]
Type: float
MovementVolumeVariancePercent[edit]
Type: float
percentage to vary final volume by +/-
SoundFootstepsDefault[edit]
SoundFootstepsTerrain[edit]
SoundFootstepsWater[edit]
SoundLandDefault[edit]
SoundLandTerrain[edit]
SoundLandWater[edit]
TimeBetweenFootSteps[edit]
Type: float
for viewbob path
Property group 'U2Pawn'[edit]
bCanDoubleJump[edit]
Type: bool
does the player have jump jets?
Default value: True
bCanSprint[edit]
Type: bool
does pawn have the ability to run fast?
Default value: True
JumpJetAfterDodgeCost[edit]
Type: float
extra energy used when the dodge/jumpjet combo is used
Default value: 0.0020
JumpJetCost[edit]
Type: float
resources need to use the jump jets
Default value: 0.0050
JumpJetDuration[edit]
Type: float
length of time (seconds) across which to provide the speed
Default value: 0.25
JumpJetFailedSound[edit]
Type: Sound
sound to use when player doesn't have enough skill to jump jet
Default value: Sound'U2A.Suits.NoEnergy'
JumpJetThrustSound[edit]
Type: Sound
sound to use while jump jets are active
Default value: Sound'U2A.Jumping.JumpJetThrust'
JumpJetZ[edit]
Type: float
speed increase in Z direction when deploying jump jets
Default value: 500.0
SkillMax[edit]
Type: float
max skill ability for using xmp items, hacking, etc.
Default value: 0.01
SkillRechargeRate[edit]
Type: float
speed at which skill level is regained
Default value: 7.0E-4
SkillTeamEnergyCost[edit]
Type: float
how much team energy is needed to replenish skill
Default value: 3.0
SprintCost[edit]
Type: float
Default value: 25.0
SprintRatio[edit]
Type: float
how much faster sprinting speed is over the ground speed
Default value: 1.5
StaminaMax[edit]
Type: float
maximum stamina possible (fully charged)
Default value: 100.0
StaminaRechargeRate[edit]
Type: float
how fast the stamina is regained
Default value: 10.0
Internal variables[edit]
See U2Pawn internal variables.
Default values[edit]
Property | Value |
---|---|
AirAnims[0] | 'JumpF_Mid' |
AirAnims[1] | 'JumpB_Mid' |
AirAnims[2] | 'JumpL_Mid' |
AirAnims[3] | 'JumpR_Mid' |
AirControl | 0.25 |
AirStillAnim | 'Jump_Mid' |
AmbientGlow | 64 |
bActorShadows | True |
bBlockKarma | True |
bCanWalkOffLedges | True |
bDoTorsoTwist | True |
bHasBlood | True |
bPhysicsAnimUpdate | True |
bShowUseReticle | False |
bUsable | True |
ControllerClass | None |
CrouchAnims[0] | 'CrouchF' |
CrouchAnims[1] | 'CrouchB' |
CrouchAnims[2] | 'CrouchL' |
CrouchAnims[3] | 'CrouchR' |
CrouchTurnLeftAnim | 'Crouch_TurnL' |
CrouchTurnRightAnim | 'Crouch_TurnR' |
DodgeAnims[0] | 'DodgeF' |
DodgeAnims[1] | 'DodgeB' |
DodgeAnims[2] | 'DodgeL' |
DodgeAnims[3] | 'DodgeR' |
DodgeSpeedFactor | 1.7 |
DodgeSpeedZ | 350.0 |
DoubleJumpAnims[0] | 'DoubleJumpF' |
DoubleJumpAnims[1] | 'DoubleJumpB' |
DoubleJumpAnims[2] | 'DoubleJumpL' |
DoubleJumpAnims[3] | 'DoubleJumpR' |
FireHeavyBurstAnim | 'Biggun_Aimed' |
FireHeavyRapidAnim | 'Biggun_Burst' |
FireRifleBurstAnim | 'Rifle_Aimed' |
FireRifleRapidAnim | 'Rifle_Burst' |
FireRootBone | 'Bip01 Spine1' |
HeadBone | 'Bip01 Head' |
IdleCrouchAnim | 'Crouch' |
IdleHeavyAnim | 'Idle_Biggun' |
IdleRestAnim | 'Idle_Rest' |
IdleRifleAnim | 'Idle_Rifle' |
IdleSwimAnim | 'Swim_Tread' |
IdleWeaponAnim | 'Idle_Rifle' |
LandAnims[0] | 'JumpF_Land' |
LandAnims[1] | 'JumpB_Land' |
LandAnims[2] | 'JumpL_Land' |
LandAnims[3] | 'JumpR_Land' |
MaxFallSpeed | 1800.0 |
MovementAnims[0] | 'RunF' |
MovementAnims[1] | 'RunB' |
MovementAnims[2] | 'RunL' |
MovementAnims[3] | 'RunR' |
RadarRotationOffset | 16384 |
RootBone | 'Bip01' |
SpineBone1 | 'Bip01 Spine1' |
SpineBone2 | 'Bip01 Spine2' |
SwimAnims[0] | 'SwimF' |
SwimAnims[1] | 'SwimB' |
SwimAnims[2] | 'SwimL' |
SwimAnims[3] | 'SwimR' |
TakeoffAnims[0] | 'JumpF_Takeoff' |
TakeoffAnims[1] | 'JumpB_Takeoff' |
TakeoffAnims[2] | 'JumpL_Takeoff' |
TakeoffAnims[3] | 'JumpR_Takeoff' |
TakeoffStillAnim | 'Jump_Takeoff' |
TauntAnimNames[0] | "Point" |
TauntAnimNames[1] | "Beckon" |
TauntAnimNames[2] | "Halt" |
TauntAnimNames[3] | "Cheer" |
TauntAnimNames[4] | "Ass Smack" |
TauntAnimNames[5] | "Unique" |
TauntAnimNames[6] | "Pelvic Thrust" |
TauntAnimNames[7] | "Throat Cut" |
TauntAnims[0] | 'gesture_point' |
TauntAnims[1] | 'gesture_beckon' |
TauntAnims[2] | 'gesture_halt' |
TauntAnims[3] | 'gesture_cheer' |
TauntAnims[4] | 'AssSmack' |
TauntAnims[5] | 'Specific_1' |
TauntAnims[6] | 'PThrust' |
TauntAnims[7] | 'ThroatCut' |
TurnLeftAnim | 'TurnL' |
TurnRightAnim | 'TurnR' |
WalkAnims[0] | 'WalkF' |
WalkAnims[1] | 'WalkB' |
WalkAnims[2] | 'WalkL' |
WalkAnims[3] | 'WalkR' |
WallDodgeAnims[0] | 'DodgeF' |
WallDodgeAnims[1] | 'DodgeB' |
WallDodgeAnims[2] | 'DodgeL' |
WallDodgeAnims[3] | 'DodgeR' |