UE2:U2PlayerController states (U2)
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Object >> Actor >> Controller >> PlayerController >> U2PlayerController (states) |
- U2PlayerController states in other games:
- Other member categories for this class:
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States
FallingOutOfWorld
Extends: PlayerController.CantMove
FallingOutOfWorld.BeginState
Overrides: PlayerController.CantMove.BeginState
FallingOutOfWorld.PlayerMove
Overrides: PlayerController.CantMove.PlayerMove
GameEnded
Inherits from: PlayerController.GameEnded
Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage
GameEnded.BeginState
Overrides: PlayerController.GameEnded.BeginState
GameEnded.CalcBehindView
Overrides: PlayerController.CalcBehindView (global)
GameEnded.CanGesture
Overrides: CanGesture (global)
GameEnded.GetUseBarEnable
Overrides: PlayerController.GetUseBarEnable (global)
GameEnded.GetUseText
Overrides: PlayerController.GetUseText (global)
GameEnded.PlayerMove
Overrides: PlayerController.GameEnded.PlayerMove
GutBlowed
Extends: PlayerController.CantMove
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
GutBlowed.BeginState
Overrides: PlayerController.CantMove.BeginState
GutBlowed.EndState
Overrides: Object.EndState (global)
GutBlowed.AltFire
Overrides: PlayerController.AltFire (global)
GutBlowed.Fire
Overrides: PlayerController.Fire (global)
GutBlowed.GetUseBarEnable
Overrides: PlayerController.GetUseBarEnable (global)
GutBlowed.GetUseText
Overrides: PlayerController.GetUseText (global)
GutBlowed.HandleMercyKilled
Overrides: PlayerController.HandleMercyKilled (global)
GutBlowed.Reload
Overrides: PlayerController.Reload (global)
GutBlowed.UnUse
Overrides: PlayerController.UnUse (global)
GutBlowed.Use
Overrides: PlayerController.Use (global)
Mantling
Mantling.BeginState
Overrides: Object.BeginState (global)
Mantling.EndState
Overrides: Object.EndState (global)
Mantling.MantleEnd
Overrides: MantleEnd (global)
Mantling.GetAccel
Mantling.HandleMove
Mantling.PlayerMove
Overrides: PlayerController.PlayerMove (global)
Mantling.ProcessMove
Overrides: PlayerController.ProcessMove (global)
PlayerWaiting
Inherits from: PlayerController.PlayerWaiting
Modifiers: auto
Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage
PlayerWaiting.EndState
Overrides: PlayerController.PlayerWaiting.EndState
PlayerWaiting.AllowSelectionMenuEscape
Overrides: PlayerController.AllowSelectionMenuEscape (global)
PlayerWaiting.AltFire
Overrides: PlayerController.PlayerWaiting.AltFire
PlayerWaiting.ClientInitSpectating
Overrides: ClientInitSpectating (global)
PlayerWaiting.DoRestartPlayer
PlayerWaiting.Fire
Overrides: PlayerController.PlayerWaiting.Fire
PlayerWaiting.GetUseBarEnable
Overrides: PlayerController.GetUseBarEnable (global)
PlayerWaiting.GetUseText
Overrides: PlayerController.GetUseText (global)
PlayerWaiting.InitSpectating
PlayerWaiting.ServerRestartPlayer
Overrides: PlayerController.PlayerWaiting.ServerRestartPlayer
PlayerWaiting.SetPreMatchTime
PlayerWaiting.UnUse
Overrides: PlayerController.UnUse (global)
PlayerWaiting.Use
Overrides: PlayerController.Use (global)
PlayerWalking
Inherits from: PlayerController.PlayerWalking
Ignores: Bump, HearNoise, SeeEnemy
PlayerWalking.MantleBegin
Overrides: MantleBegin (global)
PlayerWalking.CanDodge
PlayerWalking.CanGesture
Overrides: CanGesture (global)
PlayerWalking.ProcessMove
Overrides: PlayerController.PlayerWalking.ProcessMove
WaitingToDeploy
Extends: PlayerController.CantMove
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
WaitingToDeploy.BeginState
Overrides: PlayerController.CantMove.BeginState
WaitingToDeploy.EndState
Overrides: Object.EndState (global)
WaitingToDeploy.AllowSelectionMenuEscape
Overrides: PlayerController.AllowSelectionMenuEscape (global)
WaitingToDeploy.AltFire
Overrides: PlayerController.AltFire (global)
WaitingToDeploy.Fire
Overrides: PlayerController.Fire (global)
WaitingToDeploy.GetUseBarEnable
Overrides: PlayerController.GetUseBarEnable (global)
WaitingToDeploy.GetUseText
Overrides: PlayerController.GetUseText (global)
WaitingToDeploy.Jump
Overrides: PlayerController.Jump (global)
WaitingToDeploy.NotifyDeployPointHacked
Overrides: NotifyDeployPointHacked (global)
WaitingToDeploy.ServerAltFire
Overrides: ServerAltFire (global)
WaitingToDeploy.ServerSetDeployPoint
Overrides: ServerSetDeployPoint (global)
WaitingToDeploy.ServerViewNextDeployPoint
Overrides: ServerViewNextDeployPoint (global)
WaitingToDeploy.SetDeployPointView
Overrides: SetDeployPointView (global)
WaitingToDeploy.UnUse
Overrides: PlayerController.UnUse (global)
WaitingToDeploy.UpdateRotation
Overrides: PlayerController.UpdateRotation (global)
WaitingToDeploy.Use
Overrides: PlayerController.Use (global)
Wounded
Inherits from: PlayerController.Wounded
Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon
Wounded.BeginState
Overrides: PlayerController.CantMove.BeginState
Wounded.EndState
Overrides: Object.EndState (global)
Wounded.FellOutOfWorld
Overrides: FellOutOfWorld (global)
Wounded.AltFire
Overrides: PlayerController.AltFire (global)
Wounded.DestroyPawn
Wounded.Fire
Overrides: PlayerController.Fire (global)
Wounded.GetUseBarEnable
Overrides: PlayerController.GetUseBarEnable (global)
Wounded.GetUseText
Overrides: PlayerController.GetUseText (global)
Wounded.HandleMercyKilled
Overrides: PlayerController.HandleMercyKilled (global)
Wounded.PawnDied
Overrides: PlayerController.PawnDied (global)
Wounded.Reload
Overrides: PlayerController.Reload (global)
Wounded.ServerWaitToDeploy
Overrides: ServerWaitToDeploy (global)
Wounded.UnUse
Overrides: PlayerController.UnUse (global)
Wounded.Use
Overrides: PlayerController.Use (global)