UE2:U2PlayerController states (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (talk | contribs) (Auto-generated page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
U2PlayerController states in other games:
Other member categories for this class:

States

FallingOutOfWorld

Extends: PlayerController.CantMove

Ignores: FellOutOfWorld

FallingOutOfWorld.BeginState

event BeginState ()

Overrides: PlayerController.CantMove.BeginState


FallingOutOfWorld.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.CantMove.PlayerMove


GameEnded

Inherits from: PlayerController.GameEnded

Ignores: Falling, HearNoise, HitWall, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyPhysicsVolumeChange, SeeEnemy, Suicide, TakeDamage

GameEnded.BeginState

event BeginState ()

Overrides: PlayerController.GameEnded.BeginState


GameEnded.CalcBehindView

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)

Overrides: PlayerController.CalcBehindView (global)


GameEnded.CanGesture

function bool CanGesture ()

Overrides: CanGesture (global)


GameEnded.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


GameEnded.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


GameEnded.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.GameEnded.PlayerMove


GutBlowed

Extends: PlayerController.CantMove

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

GutBlowed.BeginState

event BeginState ()

Overrides: PlayerController.CantMove.BeginState


GutBlowed.EndState

event EndState ()

Overrides: Object.EndState (global)


GutBlowed.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.AltFire (global)


GutBlowed.Fire

exec function Fire (optional float F)

Overrides: PlayerController.Fire (global)


GutBlowed.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


GutBlowed.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


GutBlowed.HandleMercyKilled

function HandleMercyKilled ()

Overrides: PlayerController.HandleMercyKilled (global)


GutBlowed.Reload

exec function Reload ()

Overrides: PlayerController.Reload (global)


GutBlowed.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


GutBlowed.Use

exec function Use ()

Overrides: PlayerController.Use (global)


Mantling

Ignores: AltFire, Fire

Mantling.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Mantling.EndState

event EndState ()

Overrides: Object.EndState (global)


Mantling.MantleEnd

event MantleEnd ()

Overrides: MantleEnd (global)


Mantling.GetAccel

function Object.Vector GetAccel (Object.Vector X, Object.Vector Y, Object.Vector Z)


Mantling.HandleMove

function HandleMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)


Mantling.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.PlayerMove (global)


Mantling.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: PlayerController.ProcessMove (global)


PlayerWaiting

Inherits from: PlayerController.PlayerWaiting

Modifiers: auto

Ignores: HearNoise, NextWeapon, NotifyBump, PhysicsVolumeChange, PrevWeapon, SeeEnemy, SwitchToBestWeapon, TakeDamage

PlayerWaiting.EndState

simulated event EndState ()

Overrides: PlayerController.PlayerWaiting.EndState


PlayerWaiting.AllowSelectionMenuEscape

interface function bool AllowSelectionMenuEscape ()

Overrides: PlayerController.AllowSelectionMenuEscape (global)


PlayerWaiting.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.PlayerWaiting.AltFire


PlayerWaiting.ClientInitSpectating

function ClientInitSpectating (Object.Rotator InitialRotation, float PreMatchTime)

Overrides: ClientInitSpectating (global)


PlayerWaiting.DoRestartPlayer

function bool DoRestartPlayer ()


PlayerWaiting.Fire

exec function Fire (optional float F)

Overrides: PlayerController.PlayerWaiting.Fire


PlayerWaiting.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


PlayerWaiting.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


PlayerWaiting.InitSpectating

function InitSpectating ()


PlayerWaiting.ServerRestartPlayer

simulated function ServerRestartPlayer ()

Overrides: PlayerController.PlayerWaiting.ServerRestartPlayer


PlayerWaiting.SetPreMatchTime

simulated function SetPreMatchTime (float NewTime)


PlayerWaiting.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


PlayerWaiting.Use

exec function Use ()

Overrides: PlayerController.Use (global)


PlayerWalking

Inherits from: PlayerController.PlayerWalking

Ignores: Bump, HearNoise, SeeEnemy

PlayerWalking.MantleBegin

event MantleBegin ()

Overrides: MantleBegin (global)


PlayerWalking.CanDodge

function bool CanDodge ()


PlayerWalking.CanGesture

function bool CanGesture ()

Overrides: CanGesture (global)


PlayerWalking.ProcessMove

function ProcessMove (float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir DoubleClickMove, Object.Rotator DeltaRot)

Overrides: PlayerController.PlayerWalking.ProcessMove


WaitingToDeploy

Extends: PlayerController.CantMove

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

WaitingToDeploy.BeginState

simulated event BeginState ()

Overrides: PlayerController.CantMove.BeginState


WaitingToDeploy.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


WaitingToDeploy.AllowSelectionMenuEscape

interface function bool AllowSelectionMenuEscape ()

Overrides: PlayerController.AllowSelectionMenuEscape (global)


WaitingToDeploy.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.AltFire (global)


WaitingToDeploy.Fire

exec function Fire (optional float F)

Overrides: PlayerController.Fire (global)


WaitingToDeploy.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


WaitingToDeploy.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


WaitingToDeploy.Jump

exec function Jump (optional float F)

Overrides: PlayerController.Jump (global)


WaitingToDeploy.NotifyDeployPointHacked

function NotifyDeployPointHacked ()

Overrides: NotifyDeployPointHacked (global)


WaitingToDeploy.ServerAltFire

function ServerAltFire (float F)

Overrides: ServerAltFire (global)


WaitingToDeploy.ServerSetDeployPoint

function ServerSetDeployPoint ()

Overrides: ServerSetDeployPoint (global)


WaitingToDeploy.ServerViewNextDeployPoint

function ServerViewNextDeployPoint ()

Overrides: ServerViewNextDeployPoint (global)


WaitingToDeploy.SetDeployPointView

function SetDeployPointView ()

Overrides: SetDeployPointView (global)


WaitingToDeploy.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


WaitingToDeploy.UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)

Overrides: PlayerController.UpdateRotation (global)


WaitingToDeploy.Use

exec function Use ()

Overrides: PlayerController.Use (global)


Wounded

Inherits from: PlayerController.Wounded

Ignores: HearNoise, KilledBy, NextWeapon, PrevWeapon, SeeEnemy, SwitchWeapon

Wounded.BeginState

event BeginState ()

Overrides: PlayerController.CantMove.BeginState


Wounded.EndState

event EndState ()

Overrides: Object.EndState (global)


Wounded.FellOutOfWorld

event FellOutOfWorld (Actor.eKillZType KillType)

Overrides: FellOutOfWorld (global)


Wounded.AltFire

exec function AltFire (optional float F)

Overrides: PlayerController.AltFire (global)


Wounded.DestroyPawn

function DestroyPawn ()


Wounded.Fire

exec function Fire (optional float F)

Overrides: PlayerController.Fire (global)


Wounded.GetUseBarEnable

interface function bool GetUseBarEnable ()

Overrides: PlayerController.GetUseBarEnable (global)


Wounded.GetUseText

interface function string GetUseText ()

Overrides: PlayerController.GetUseText (global)


Wounded.HandleMercyKilled

function HandleMercyKilled ()

Overrides: PlayerController.HandleMercyKilled (global)


Wounded.PawnDied

function PawnDied (Pawn P)

Overrides: PlayerController.PawnDied (global)


Wounded.Reload

exec function Reload ()

Overrides: PlayerController.Reload (global)


Wounded.ServerWaitToDeploy

function ServerWaitToDeploy ()

Overrides: ServerWaitToDeploy (global)


Wounded.UnUse

exec function UnUse ()

Overrides: PlayerController.UnUse (global)


Wounded.Use

exec function Use ()

Overrides: PlayerController.Use (global)