Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:U2ToscController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2ToscController |
- Package:
- U2Pawns
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
U2ToscController.uc Created By: Mike Fox Created On: 8/01/00 $Author: Mfox $ $Date: 12/16/02 10:31p $ $Revision: 16 $
Constants[edit]
DroppingArmState[edit]
Value: 'DroppingArm'
Properties[edit]
bDroppedArm[edit]
Type: bool
bReachedDropArmLocation[edit]
Type: bool
DropArmLocationActor[edit]
Type: Actor
DropArmThreshold[edit]
Type: float
Default value: 8.0
Instance functions[edit]
CanFire[edit]
Overrides: U2NPCControllerBasic.CanFire
DropArm[edit]
DropArmAfterMoving[edit]
DropArmNow[edit]
MaybeAcquireEnemy[edit]
Overrides: U2NPCControllerBasic.MaybeAcquireEnemy
States[edit]
@AttackFallbackState[edit]
Inherits from: U2NPCControllerBasic.@AttackFallbackState
Ignores: EnemyInLeapRange, EnemyNotVisible, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackFallbackState.CanFire[edit]
Overrides: U2NPCControllerBasic.@AttackFallbackState.CanFire
@AttackFallbackState.eventTakeDamage[edit]
Overrides: U2NPCControllerBasic.eventTakeDamage (global)
@AttackFallbackState.GetFinalDestinationActor[edit]
Overrides: U2NPCControllerBasic.@AttackFallbackState.GetFinalDestinationActor
@AttackFallbackState.HandleReachedOrdersObject[edit]
Overrides: U2NPCControllerBasic.@AttackFallbackState.HandleReachedOrdersObject
@AttackFallbackState.PickDestination[edit]
Overrides: U2NPCControllerBasic.@AttackFallbackState.PickDestination
@DroppingArmState[edit]
Extends: U2NPCControllerBasic.@FrozenState
@DroppingArmState.BeginState[edit]
Overrides: U2NPCControllerBasic.@FrozenState.BeginState
@DroppingArmState.EndState[edit]
Overrides: U2NPCControllerBasic.@FrozenState.EndState