I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:U2ToscController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> U2NPCControllerScriptable >> U2NPCControllerShared >> U2NPCControllerBase >> U2NPCControllerBasic >> U2ToscController |
- Package:
- U2Pawns
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U2ToscController.uc Created By: Mike Fox Created On: 8/01/00 $Author: Mfox $ $Date: 12/16/02 10:31p $ $Revision: 16 $
Constants
DroppingArmState
Value: 'DroppingArm'
Properties
bDroppedArm
Type: bool
bReachedDropArmLocation
Type: bool
DropArmLocationActor
Type: Actor
DropArmThreshold
Type: float
Default value: 8.0
Instance functions
CanFire
Overrides: U2NPCControllerBasic.CanFire
DropArm
DropArmAfterMoving
DropArmNow
MaybeAcquireEnemy
Overrides: U2NPCControllerBasic.MaybeAcquireEnemy
States
@AttackFallbackState
Inherits from: U2NPCControllerBasic.@AttackFallbackState
Ignores: EnemyInLeapRange, EnemyNotVisible, HearNoise, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther
@AttackFallbackState.CanFire
Overrides: U2NPCControllerBasic.@AttackFallbackState.CanFire
@AttackFallbackState.eventTakeDamage
Overrides: U2NPCControllerBasic.eventTakeDamage (global)
@AttackFallbackState.GetFinalDestinationActor
Overrides: U2NPCControllerBasic.@AttackFallbackState.GetFinalDestinationActor
@AttackFallbackState.HandleReachedOrdersObject
Overrides: U2NPCControllerBasic.@AttackFallbackState.HandleReachedOrdersObject
@AttackFallbackState.PickDestination
Overrides: U2NPCControllerBasic.@AttackFallbackState.PickDestination
@DroppingArmState
Extends: U2NPCControllerBasic.@FrozenState
@DroppingArmState.BeginState
Overrides: U2NPCControllerBasic.@FrozenState.BeginState
@DroppingArmState.EndState
Overrides: U2NPCControllerBasic.@FrozenState.EndState