Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UDamageCharger (UT2003)
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Object >> Actor >> xPickUpBase >> UDamageCharger |
Contents
Pickup base for the Double Damage power-up.
Default values[edit]
Property | Value |
---|---|
DrawType | DT_StaticMesh |
PowerUp | XPickups.UDamagePack |
SpawnHeight | 60.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |