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UE2:UDamagePack (UT2003)
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Object >> Actor >> Pickup >> TournamentPickup >> UDamagePack |
Pickup class for the Double Damage power-up.
The Double Damage does not have its own Inventory class. The entire functionality is handled by the various UDamage-related functions in xPawn and the UDamageTimer class.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 254 | ||||
bPredictRespawns | True | ||||
CollisionHeight | 23.0 | ||||
CollisionRadius | 32.0 | ||||
DrawScale | 0.9 | ||||
DrawType | DT_StaticMesh | ||||
Mass | 10.0 | ||||
MaxDesireability | 2.0 | ||||
Physics | PHYS_Rotating | ||||
PickupForce | "UDamagePickup" | ||||
PickupMessage | "DOUBLE DAMAGE!" | ||||
PickupSound | Sound'PickupSounds.UDamagePickUp' | ||||
RespawnTime | 90.0 | ||||
RotationRate |
|
||||
ScaleGlow | 0.6 | ||||
StaticMesh | StaticMesh'E_Pickups.Udamage' | ||||
Style | STY_AlphaZ |
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Touch[edit]
event Touch (Actor Other)
Overrides: Pickup.Pickup.Touch
Activates Double Damage for the player who picked it up by calling xPawn.EnableUDamage().