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Difference between revisions of "UE2:UDamageCharger (UT2004)"
From Unreal Wiki, The Unreal Engine Documentation Site
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m (added descriptions) |
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| parent3 = Object | | parent3 = Object | ||
}} | }} | ||
− | + | Pickup base for the [[liandri:Double Damage|Double Damage]] power-up. | |
− | + | ||
==Default values== | ==Default values== | ||
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! Property | ! Property | ||
! Value | ! Value | ||
− | |- | + | |-<noinclude> |
| {{tl|bDelayedSpawn||xPickUpBase}} | | {{tl|bDelayedSpawn||xPickUpBase}} | ||
| True | | True | ||
|- | |- | ||
| {{tl|DrawScale||Actor properties}} | | {{tl|DrawScale||Actor properties}} | ||
− | | 0.8 | + | | 0.8</noinclude> |
|- | |- | ||
| {{tl|DrawType||Actor properties}} | | {{tl|DrawType||Actor properties}} | ||
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| None | | None | ||
|} | |} | ||
− | + | <noinclude> | |
==Events== | ==Events== | ||
====PostBeginPlay==== | ====PostBeginPlay==== | ||
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'''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}} | '''Overrides:''' {{tl|PostBeginPlay|xPickUpBase}} | ||
− | < | + | Moves the base 1[[UU]] down as adjustment for the reduced DrawScale compared to UT2003. |
+ | </noinclude> |
Latest revision as of 01:26, 27 July 2009
Object >> Actor >> xPickUpBase >> UDamageCharger |
Contents
Pickup base for the Double Damage power-up.
Default values[edit]
Property | Value |
---|---|
bDelayedSpawn | True |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
PowerUp | XPickups.UDamagePack |
SpawnHeight | 60.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Moves the base 1UU down as adjustment for the reduced DrawScale compared to UT2003.