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UE2:UDamageCharger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> xPickUpBase >> UDamageCharger |
Contents
Pickup base for the Double Damage power-up.
Default values
Property | Value |
---|---|
bDelayedSpawn | True |
DrawScale | 0.8 |
DrawType | DT_StaticMesh |
PowerUp | XPickups.UDamagePack |
SpawnHeight | 60.0 |
StaticMesh | XGame_rc.ShieldChargerMesh |
Texture | None |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Moves the base 1UU down as adjustment for the reduced DrawScale compared to UT2003.