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UE2:UDamageRules (UT2004)

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UT2004 Object >> Actor >> Info >> GameRules >> UDamageRules
Package: 
XGame

Created on: 12/20/2003 Checks all dying pawns for UDamage time, and spawns a new pickup if the pawn still had time remaining

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Instance functions[edit]

GetThrowVector[edit]

function Object.Vector GetThrowVector (Controller Killer, xPawn Killed)


HasUDamage[edit]

function bool HasUDamage (Controller Killed)


ScoreKill[edit]

function ScoreKill (Controller Killer, Controller Killed)

Overrides: GameRules.ScoreKill


ThrowUDamage[edit]

function ThrowUDamage (Controller Killer, xPawn Killed)