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UE2:UDamageRules (UT2004)
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Created on: 12/20/2003 Checks all dying pawns for UDamage time, and spawns a new pickup if the pawn still had time remaining
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Instance functions
GetThrowVector
HasUDamage
function bool HasUDamage (Controller Killed)
ScoreKill
function ScoreKill (Controller Killer, Controller Killed)
Overrides: GameRules.ScoreKill
ThrowUDamage
function ThrowUDamage (Controller Killer, xPawn Killed)