Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UT2K4GUIController (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Interactions >> Interaction >> BaseGUIController >> GUIController >> UT2K4GUIController |
- Package:
- GUI2K4
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Default values
See UT2K4GUIController defaults.
Functions
Static events
Validate
static simulated event Validate ()
Overrides: GUIController.Validate
Other static functions
GetInstantActionPage
static simulated function string GetInstantActionPage ()
Overrides: GUIController.GetInstantActionPage
GetModPage
static simulated function string GetModPage ()
Overrides: GUIController.GetModPage
GetMultiplayerPage
static simulated function string GetMultiplayerPage ()
Overrides: GUIController.GetMultiplayerPage
GetQuitPage
static simulated function string GetQuitPage ()
Overrides: GUIController.GetQuitPage
GetServerBrowserPage
static simulated function string GetServerBrowserPage ()
Overrides: GUIController.GetServerBrowserPage
GetSettingsPage
static simulated function string GetSettingsPage ()
Overrides: GUIController.GetSettingsPage
GetSinglePlayerPage
static simulated function string GetSinglePlayerPage ()
Overrides: GUIController.GetSinglePlayerPage
Events
AddComponentClass
Overrides: GUIController.AddComponentClass
OpenMenu
Overrides: GUIController.OpenMenu
Other instance functions
PurgeComponentClasses
function PurgeComponentClasses ()
Overrides: GUIController.PurgeComponentClasses
ReturnToMainMenu
function ReturnToMainMenu ()
SetFocusTo
function bool SetFocusTo (FloatingWindow Menu)