Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UT2K4SP_CGManoEMano (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_CGManoEMano |
- Package:
- GUI2K4
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Challenge a team for a 1vs1 game
Written by Michiel Hendriks (c) 2003, 2004, Epic Games, Inc. All Rights Reserved
Properties[edit]
See UT2K4SP_CGManoEMano properties.
Structs[edit]
ChallengeSettingRecord[edit]
Functions[edit]
Events[edit]
HandleParameters[edit]
Overrides: GUIPage.HandleParameters
param1 = preselect enemy team, fully qualified classname. param2 = not empty -> lock team change controlls
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: FloatingWindow.InitComponent
SetVisibility[edit]
event SetVisibility (bool bIsVisible)
Overrides: GUIMultiComponent.SetVisibility
Other instance functions[edit]
FormatMoney[edit]
GetRandomMaps[edit]
function GetRandomMaps ()
onCancelClick[edit]
function bool onCancelClick (GUIComponent Sender)
Cancel button pressed
OnCanWindowClose[edit]
OnConfirmCancel[edit]
function OnConfirmCancel (byte bButton)
Player accepts to pay the penalty
OnMapSelect[edit]
function OnMapSelect (GUIComponent Sender)
onOkClick[edit]
function bool onOkClick (GUIComponent Sender)
Play the selected match, first check if we need to assign team mates
OnWindowClose[edit]
function OnWindowClose (optional bool bCancelled)
setChallengeInfo[edit]
function setChallengeInfo (int selectedMap)
SetupNoPreview[edit]
UpdateDetails[edit]
function UpdateDetails (GUIComponent Sender)
UpdateTeamDetails[edit]
function UpdateTeamDetails (GUIComponent Sender)
XButtonClicked[edit]
function bool XButtonClicked (GUIComponent Sender)
Overrides: FloatingWindow.XButtonClicked