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UE2:UT2K4SP_CGManoEMano (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_CGManoEMano
Package: 
GUI2K4

Challenge a team for a 1vs1 game

Written by Michiel Hendriks (c) 2003, 2004, Epic Games, Inc. All Rights Reserved

Properties

See UT2K4SP_CGManoEMano properties.

Structs

ChallengeSettingRecord

string Acronym 
int GoalScore 
string GameType 

Functions

Events

HandleParameters

event HandleParameters (string Param1, string Param2)

Overrides: GUIPage.HandleParameters

param1 = preselect enemy team, fully qualified classname. param2 = not empty -> lock team change controlls

InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: FloatingWindow.InitComponent


SetVisibility

event SetVisibility (bool bIsVisible)

Overrides: GUIMultiComponent.SetVisibility


Other instance functions

FormatMoney

function string FormatMoney (int NewValue)


GetRandomMaps

function GetRandomMaps ()


onCancelClick

function bool onCancelClick (GUIComponent Sender)

Cancel button pressed

OnCanWindowClose

function bool OnCanWindowClose (optional bool bCancelled)


OnConfirmCancel

function OnConfirmCancel (byte bButton)

Player accepts to pay the penalty

OnMapSelect

function OnMapSelect (GUIComponent Sender)


onOkClick

function bool onOkClick (GUIComponent Sender)

Play the selected match, first check if we need to assign team mates

OnWindowClose

function OnWindowClose (optional bool bCancelled)


setChallengeInfo

function setChallengeInfo (int selectedMap)


SetupNoPreview

protected function SetupNoPreview (GUILabel lbl, GUIImage img)


UpdateDetails

function UpdateDetails (GUIComponent Sender)


UpdateTeamDetails

function UpdateTeamDetails (GUIComponent Sender)


XButtonClicked

function bool XButtonClicked (GUIComponent Sender)

Overrides: FloatingWindow.XButtonClicked