My program doesn't have bugs. It just develops random features.
UE2:UT2K4Tab_PlayerSettings properties (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> Settings_Tabs >> UT2K4Tab_PlayerSettings (properties) |
Contents
- 1 Properties
- 1.1 Property group 'UT2K4Tab_PlayerSettings'
- 1.2 Internal variables
- 1.2.1 All
- 1.2.2 b_3DView
- 1.2.3 b_DropTarget
- 1.2.4 b_Left
- 1.2.5 b_Pick
- 1.2.6 b_Right
- 1.2.7 bChanged
- 1.2.8 ch_SmallWeaps
- 1.2.9 ClickInst
- 1.2.10 co_Hand
- 1.2.11 co_SkinPreview
- 1.2.12 co_Team
- 1.2.13 co_Voice
- 1.2.14 DefaultText
- 1.2.15 ed_Name
- 1.2.16 HandNames
- 1.2.17 i_BG1
- 1.2.18 i_BG2
- 1.2.19 i_BG3
- 1.2.20 i_Portrait
- 1.2.21 lb_Scroll
- 1.2.22 lbl_ModelName
- 1.2.23 nu_FOV
- 1.2.24 OriginalTeam
- 1.2.25 Previews
- 1.2.26 Show3DViewCaption
- 1.2.27 ShowBioCaption
- 1.2.28 TeamNames
- 1.2.29 VoiceClasses
- 1.3 Default values
;Other member categories for this class::UT2K4Tab PlayerSettings defaults
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UT2K4Tab_PlayerSettings'
bRenderDude
Type: bool
bWeaps
Type: bool
bWeapsD
Type: bool
iFOV
Type: int
iFOVD
Type: int
iHand
Type: int
iHandD
Type: int
iTeam
Type: int
iTeamD
Type: int
nfov
Type: int
Default value: 65
PlayerRec
Type: xUtil.PlayerRecord
sChar
Type: string
sCharD
Type: string
sName
Type: string
sNameD
Type: string
SpinnyDude
Type: SpinnyWeap
Modifiers: editinline, editconst, noexport
MUST be set to null when you leave the window
SpinnyDudeOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 70.0 |
Y | 0.0 |
Z | 0.0 |
sVoice
Type: string
sVoiceD
Type: string
YawValue
Type: int
Internal variables
All
Type: string
Modifiers: localized
Default value: "All"
b_3DView
Type: GUIButton
Modifiers: automated
Default value: GUIButton'Player3DView'
b_DropTarget
Type: GUIButton
Modifiers: automated
Default value: GUIButton'DropTarget'
b_Left
Type: GUIButton
Modifiers: automated
b_Pick
Type: GUIButton
Modifiers: automated
Default value: GUIButton'bPickModel'
b_Right
Type: GUIButton
Modifiers: automated
bChanged
Type: bool
ch_SmallWeaps
Type: moCheckBox
Modifiers: automated
Default value: moCheckBox'PlayerSmallWeap'
ClickInst
Type: string
Modifiers: localized
Default value: "Double-Click or drag to select"
co_Hand
Type: moComboBox
Modifiers: automated
Default value: moComboBox'PlayerHand'
co_SkinPreview
Type: GUIComboBox
Modifiers: automated
Default value: GUIComboBox'SkinPreview'
co_Team
Type: moComboBox
Modifiers: automated
Default value: moComboBox'PlayerTeam'
co_Voice
Type: moComboBox
Modifiers: automated
Default value: moComboBox'VoiceType'
DefaultText
Type: string
Modifiers: localized
Default value: "Default"
ed_Name
Type: moEditBox
Modifiers: automated
Default value: moEditBox'PlayerName'
HandNames
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Left"
Default value, index 1: "Center"
Default value, index 2: "Right"
Default value, index 3: "Hidden"
i_BG1
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'PlayerBK1'
i_BG2
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'PlayerBK2'
i_BG3
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'PlayerBK3'
i_Portrait
Type: GUIImage
Modifiers: automated
Default value: GUIImage'PlayerPortrait'
lb_Scroll
Type: GUIScrollTextBox
Modifiers: automated
Default value: GUIScrollTextBox'PlayerScroll'
lbl_ModelName
Type: GUILabel
Modifiers: automated
nu_FOV
Type: moNumericEdit
Modifiers: automated
Default value: moNumericEdit'PlayerFOV'
OriginalTeam
Type: string
Previews
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "View Normal Skin"
Default value, index 1: "View Red Skin"
Default value, index 2: "View Blue Skin"
Show3DViewCaption
Type: string
Modifiers: localized
Default value: "3D View"
ShowBioCaption
Type: string
Modifiers: localized
Default value: "Portrait"
TeamNames
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "Red"
Default value, index 1: "Blue"
Default value, index 2: "None"
VoiceClasses
Type: array<class<xVoicePack> >