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UE2:UT2K4Tab_PlayerSettings properties (UT2004)

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;Other member categories for this class::UT2K4Tab PlayerSettings defaults

Properties

Property group 'UT2K4Tab_PlayerSettings'

bRenderDude

Type: bool


bWeaps

Type: bool


bWeapsD

Type: bool


iFOV

Type: int


iFOVD

Type: int


iHand

Type: int


iHandD

Type: int


iTeam

Type: int


iTeamD

Type: int


nfov

Type: int


Default value: 65

PlayerRec

Type: xUtil.PlayerRecord


sChar

Type: string


sCharD

Type: string


sName

Type: string


sNameD

Type: string


SpinnyDude

Type: SpinnyWeap

Modifiers: editinline, editconst, noexport

MUST be set to null when you leave the window

SpinnyDudeOffset

Type: Object.Vector


Default value:

Member Value
X 70.0
Y 0.0
Z 0.0

sVoice

Type: string


sVoiceD

Type: string


YawValue

Type: int


Internal variables

All

Type: string

Modifiers: localized


Default value: "All"

b_3DView

Type: GUIButton

Modifiers: automated


Default value: GUIButton'Player3DView'

b_DropTarget

Type: GUIButton

Modifiers: automated


Default value: GUIButton'DropTarget'

b_Left

Type: GUIButton

Modifiers: automated


b_Pick

Type: GUIButton

Modifiers: automated


Default value: GUIButton'bPickModel'

b_Right

Type: GUIButton

Modifiers: automated


bChanged

Type: bool


ch_SmallWeaps

Type: moCheckBox

Modifiers: automated


Default value: moCheckBox'PlayerSmallWeap'

ClickInst

Type: string

Modifiers: localized


Default value: "Double-Click or drag to select"

co_Hand

Type: moComboBox

Modifiers: automated


Default value: moComboBox'PlayerHand'

co_SkinPreview

Type: GUIComboBox

Modifiers: automated


Default value: GUIComboBox'SkinPreview'

co_Team

Type: moComboBox

Modifiers: automated


Default value: moComboBox'PlayerTeam'

co_Voice

Type: moComboBox

Modifiers: automated


Default value: moComboBox'VoiceType'

DefaultText

Type: string

Modifiers: localized


Default value: "Default"

ed_Name

Type: moEditBox

Modifiers: automated


Default value: moEditBox'PlayerName'

HandNames

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Left"

Default value, index 1: "Center"

Default value, index 2: "Right"

Default value, index 3: "Hidden"

i_BG1

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'PlayerBK1'

i_BG2

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'PlayerBK2'

i_BG3

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'PlayerBK3'

i_Portrait

Type: GUIImage

Modifiers: automated


Default value: GUIImage'PlayerPortrait'

lb_Scroll

Type: GUIScrollTextBox

Modifiers: automated


Default value: GUIScrollTextBox'PlayerScroll'

lbl_ModelName

Type: GUILabel

Modifiers: automated


nu_FOV

Type: moNumericEdit

Modifiers: automated


Default value: moNumericEdit'PlayerFOV'

OriginalTeam

Type: string


Previews

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "View Normal Skin"

Default value, index 1: "View Red Skin"

Default value, index 2: "View Blue Skin"

Show3DViewCaption

Type: string

Modifiers: localized


Default value: "3D View"

ShowBioCaption

Type: string

Modifiers: localized


Default value: "Portrait"

TeamNames

Type: string

Array size: 3

Modifiers: localized


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default value, index 2: "None"

VoiceClasses

Type: array<class<xVoicePack> >


Default values

See UT2K4Tab_PlayerSettings defaults.