Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UT2k4Mod.ini
The UT2k4.ini File is used when creating a mod using the inbuilt mod system included with UT2k4. It contains Descriptions and links to your mod, modlogo and even your mod's url.
When using the -mod= switch in UT2k4 it will look for this file in your ModRootDir if found it will load the custom ini files.
General Information on the ut2k4mod.ini
- [Mod]
- This is the section header and it *MUST* be the first item of your UT2K4MOD.ini file. Without it your mod will not display.
- ModTitle
- This is the title of the mod and will be displayed in the select list of the "User Mods"tab.
- ModLogo
- This is the full name (ie: Package.texture) of the image to be displayed on the "User Mods"tab of the community menu when someone selects your mod. It should be 512x128.
- ModDesc
- This options sets the description that will show in the box on the "User Mods"tab. You can use the pipe character "|"to add CR/LF’s to the display.
- ModCmdLine
- This is the command line that will be used to launch your mod. You do not need to include the "–mod="as it will be auto-appended.
- ModURL
- This is a hyperlink to a web site for your mod.
Template
[Mod] ModTitle= ModLogo= ModDesc= ModCmdLine= ModURL=
Related Topics
- Set Up Package Folders
- Game Ini File
- UT2004.ini
- UT2k4Mod.ini
- UT2k4 Default.ini – Used for generating UT2004.ini's
- UT2k4 DefaultUser.ini – Used for generating User.ini's
- UT2004.ini
External Links
http://udn.epicgames.com/Two/ImprovedModSupport#IMPROVED_MOD_SUPPORT
http://geeks.beyondunreal.com/ut2004/docs-modsystem.php
Discussion
OlympusMons: Thought id start on a little mod system stuff, I know theres other resources around but cmon this is the wiki. ;) Ok so its almost the same as UDN! :S
Tarquin: nice work. Remember, though, definition lists are made of ; then : no line break.