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UE2:UTServerAdmin instance functions (UT2003)

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UT2003 Object >> WebApplication >> UTServerAdmin (instance functions)
UTServerAdmin instance functions in other games:
UT, UT2004
Other member categories for this class:
internal variables

Instance functions[edit]

AccessDenied[edit]

function AccessDenied (WebResponse Response)


ApplyMapList[edit]

function ApplyMapList (StringArray ExcludeMaps, StringArray IncludeMaps, string GameType, string MapListType)


ApplySkinSettings[edit]

function ApplySkinSettings ()


CanPerform[edit]

function bool CanPerform (string privs)


Checkbox[edit]

function string Checkbox (string tag, bool bChecked, optional bool bDisabled)


CleanupApp[edit]

function CleanupApp ()

Overrides: WebApplication.CleanupApp


CleanupQuery[edit]

function CleanupQuery ()


CreateFullMutatorList[edit]

function CreateFullMutatorList (out StringArray Mutators, out StringArray GroupsOnly)


FormatMapName[edit]

function FormatMapName (out string FullName, out string ShortName)


GenerateGameTypeOptions[edit]

function string GenerateGameTypeOptions (string CurrentGameType)


GenerateMapListOptions[edit]

function string GenerateMapListOptions (string GameType, int Active)


GenerateMapListSelect[edit]

function string GenerateMapListSelect (StringArray MapList, StringArray MovedMaps)


GenerateSkinSelect[edit]

function string GenerateSkinSelect ()


HackMapList[edit]

function StringArray HackMapList ()


HasURLOption[edit]

function bool HasURLOption (string ParamName, out string Value)


Hidden[edit]

function string Hidden (string Tag, string Value)


HtmlDecode[edit]

function string HtmlDecode (string src)


HtmlEncode[edit]

function string HtmlEncode (string src)


HyperLink[edit]

function string HyperLink (string url, string text, bool bEnabled, optional string target)


LoadGameTypes[edit]

function LoadGameTypes ()


LoadMutators[edit]

function LoadMutators ()


LoadQueryHandlers[edit]

function LoadQueryHandlers ()


LoadSkins[edit]

function LoadSkins ()


MapIsChanging[edit]

function bool MapIsChanging ()


MapTitle[edit]

function MapTitle (WebResponse Response)


NextPriv[edit]

function string NextPriv (out string PrivString)


PadLeft[edit]

function string PadLeft (string src, int width, optional string with)


PadRight[edit]

function string PadRight (string src, int w, optional string with)


PreQuery[edit]

function bool PreQuery (WebRequest Request, WebResponse Response)

Overrides: WebApplication.PreQuery


QueryHeaderPage[edit]

function QueryHeaderPage (WebRequest Request, WebResponse Response)


QueryRestartPage[edit]

function QueryRestartPage (WebRequest Request, WebResponse Response)


QueryRootFrame[edit]

function QueryRootFrame (WebRequest Request, WebResponse Response)


QuerySubmitRestartPage[edit]

function QuerySubmitRestartPage (WebRequest Request, WebResponse Response)


RadioButton[edit]

function string RadioButton (string Group, string Value, bool bSelected)


ReloadExcludeMaps[edit]

function StringArray ReloadExcludeMaps (string GameType)


ReloadIncludeMaps[edit]

function StringArray ReloadIncludeMaps (StringArray ExMaps, int GameIndex, int MapListIndex)


ResetButton[edit]

function string ResetButton (string ResetButtonName, string ResetButtonValue)


Select[edit]

function string Select (string SelectName, string SelectOptions)


ServerChangeMap[edit]

function ServerChangeMap (WebRequest Request, WebResponse Response, string MapName, string GameType)


SetGamePI[edit]

function string SetGamePI (string GameType)


ShowFrame[edit]

function bool ShowFrame (WebResponse Response, string Page)


ShowFramedMessage[edit]

function ShowFramedMessage (WebResponse Response, string Message, bool bIsErrorMsg)


ShowMessage[edit]

function ShowMessage (WebResponse Response, string Title, string Message)


ShowPage[edit]

function bool ShowPage (WebResponse Response, string Page)


StatusError[edit]

function StatusError (WebResponse Response, string Message)


StatusOk[edit]

function StatusOk (WebResponse Response, string Message)


StatusReport[edit]

function bool StatusReport (WebResponse Response, string ErrorMessage, string SuccessMessage)


StringIf[edit]

function string StringIf (bool bCond, string iftrue, string iffalse)


SubmitButton[edit]

function string SubmitButton (string SubmitButtonName, string SubmitButtonValue)


TextBox[edit]

function string TextBox (string TextName, coerce string Size, coerce string MaxLength, optional string DefaultValue)


UpdateCustomMapList[edit]

function UpdateCustomMapList (int GameIndex, int Index, string NewName)


UsedMutators[edit]

function string UsedMutators ()


ValidMap[edit]

function bool ValidMap (string MapName)


WebInclude[edit]

function string WebInclude (string file)