I don't need to test my programs. I have an error-correcting modem.

UE2:UdpLink (UT2004)

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UT2004 Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink
Package: 
IpDrv
Direct subclasses:
UdpGameSpyQuery, UdpGameSpyUplink
This class in other games:
RTNP, UT, U1, UE2Runtime, U2, U2XMP, UT2003

UdpLink: An Internet UDP connectionless socket.

Properties[edit]

Property group 'UdpLink'[edit]

BroadcastAddr[edit]

Type: int

Modifiers: const


Default value: -1

Internal variables[edit]

RecvBuf[edit]

Type: string

Modifiers: const


Default values[edit]

Property Value
bAlwaysTick True

Functions[edit]

Native functions[edit]

BindPort[edit]

native function int BindPort (optional int Port, optional bool bUseNextAvailable)


ReadBinary[edit]

native function int ReadBinary (out InternetLink.IpAddr Addr, int Count, out byte B[255])


ReadText[edit]

native function int ReadText (out InternetLink.IpAddr Addr, out string Str)


SendBinary[edit]

native function bool SendBinary (InternetLink.IpAddr Addr, int Count, byte B[255])


SendText[edit]

native function bool SendText (InternetLink.IpAddr Addr, coerce string Str)


Events[edit]

ReceivedBinary[edit]

event ReceivedBinary (InternetLink.IpAddr Addr, int Count, byte B[255])


ReceivedLine[edit]

event ReceivedLine (InternetLink.IpAddr Addr, string Line)


ReceivedText[edit]

event ReceivedText (InternetLink.IpAddr Addr, string Text)