Always snap to grid
UE2:VehicleExplosion (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Vehicles
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Properties
TimeToDie
Type: float
VehicleExplosionType
Type: ParticleGenerator
Default values
Property | Value |
---|---|
bCollideActors | True |
DrawType | DT_None |
RemoteRole | ROLE_SimulatedProxy |
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick