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UE2:Viewport (UT2003)
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Object >> Player >> Viewport (native-only) |
Contents
The player class for local players. Since it is a purely native class, it does not expose any additional members for use at the UnrealScript level.
Usage
The most common use for this class in custom UnrealScript code is to check whether a certain PlayerController belongs to the local player by typecasting its Player variable:
if (Viewport(SomePlayerController.Player) != None) { // SomePlayerController is the local player }
Since splitscreen mode is not supported, there can be only a single PlayerController whose Player variable references a Viewport object. On a dedicated server there is never any local player.
See also
- NetConnection - the player class for remote players
- LevelInfo.GetLocalPlayerController() - returns the local PlayerController (if any)