The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Vignette (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- TestVignette, UT2K4LoadingPageBase, UT2LoadingPageBase
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'Vignette'
GameClass
MapName
Type: string
Default values
Property | Value |
---|---|
bGameRelevant | True |
bNetTemporary | True |
bUnlit | True |
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DrawType | DT_None |
RemoteRole | ROLE_None |
Events
DrawVignette
Init
simulated event Init ()