I don't need to test my programs. I have an error-correcting modem.
UE2:WarpZoneMarker (UT2003)
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Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> WarpZoneMarker |
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WarpZoneMarker.
Properties[edit]
markedWarpZone[edit]
Type: WarpZoneInfo
TriggerActor[edit]
Type: Actor
used to tell AI how to trigger me
TriggerActor2[edit]
Type: Actor
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bHiddenEd | True |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
SpecialHandling[edit]
Overrides: Actor.SpecialHandling
Other instance functions[edit]
FindTriggerActor[edit]
function FindTriggerActor ()