My program doesn't have bugs. It just develops random features.
UE2:WaterVolume (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume |
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Properties[edit]
EntryActorName[edit]
Type: string
EntrySoundName[edit]
Type: string
Default value: "PlayerSounds.FootstepWater1"
ExitSoundName[edit]
Type: string
Default value: "GeneralImpacts.ImpactSplash2"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bDistanceFog | True | ||||||||||
bWaterVolume | True | ||||||||||
DistanceFogColor |
|
||||||||||
DistanceFogEnd | 2000.0 | ||||||||||
DistanceFogStart | 8.0 | ||||||||||
FluidFriction | 2.4 | ||||||||||
KExtraAngularDamping | 0.1 | ||||||||||
KExtraLinearDamping | 0.8 | ||||||||||
LocationName | "under water" |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Volume.PostBeginPlay